CHAPTER 14:
14.1 Overview
This chapter presents the user interface (or operator view) of the EXL10/XL10 PRIME and some of the model
specific characteristics of the EXL10/XL10 PRIME as compared to the rest of the OCS line. This chapter does
NOT cover building screens or using the Cscape graphics editor. For instructions on creating screens and
using the graphics editor, refer to the graphics editor help file.
14.2 Screen Specifications
Display Type
Resolution
Color
Screen Memory
User-Programmable Screens
Backlight
14.2 Displaying and Entering Data
Multiple objects are provided for displaying data such as virtual panel lights, push buttons, numeric value
displays, bar graphs, meters, graphs and animated bitmaps. On the EXL10/XL10 PRIME, these graphical
objects (through ladder manipulation of attribute bits) can change color, flash or change visibility to attract
operator attention.
On objects that accept user input, the input is provided by touching the object or alternately changing an
OCS register (i.e. Function key registers). Objects that allow input generally have a raised 3D appearance. An
exception is the binary type objects, such as buttons, which are shown in a depressed 3D appearance when
in the ON state. Objects that normally accept touch input may be disabled through program control
(through ladder manipulation of an attribute bit). If an object is disabled, the object's representation
changes to a 2D appearance.
J u l y 6 , 2 0 2 2
USER INTERFACE
10.4" VGA TFT (550 nit typical)
640x480
16-bit (65,536)
27MB
1023
LED – 50,000-hour life
Figure 14.1 – Example Screen
MAN1029-10-EN_EXL10_XL10P_UM
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