Effect Texture Mixing - High End Systems MMS100 User Manual

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Effect Texture Mixing

Texture Mixing
Effect Mode parameter DMX value = 51
Use Texture Mixing to mix two media file outputs on one object. With this effect, you can cross fade the texture (media file
content) from one active Graphic Object to the texture of another Graphic Object. When the Texture Mixing effect is
selected in the example to the right, the media file output of Graphic Object 1 (minus applied effects) is selected and
mixed to Graphic Object 2 with opacity = 50%.
Modifier 1:Selects the Source file for the texture you want to pull. A DMX value = 1 selects the media content
from Graphic Object 1, a value = 2 selects from Graphic Object 2, and a value = 3 selects from Graphic Object 3.
Modifier 2:Selects the effect level you want to use for the source file. A DMX value = 0 selects the original file
without effects. If effects have been applied to the image, A DMX value = 1 includes the first applied effect; DMX
= 2 includes the first two effects and DMX = 3 includes the first three effects.
Modifier 3:Adjusts Graphic Object opacity of the source texture from a DMX value of 0 = transparent to 255
(100%) = fully opaque.
Example: Use the following steps create a modified Trails effect with the Texture Mixing effect:
1. Select two Graphic Objects. The second object can be a solid black screen (Media Folder 1, Media File 1)
2.Use Modifier 1 to select the Graphic Object you want to display with a trail effect.
3.Set Modifier 2 to a DMX Value = 2
4.Set Modifier 3 in a range between a DMX value of 240-254. The closer to 254, the more exaggerated the trail
effect appears. If Modifier 3 is set to 255, the output will appear to stall or freeze on an image.

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