Content Selection - High End Systems MMS100 User Manual

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Content Selection

Content Overview
In addition to a royalty-free stock digital art collection featuring more than 1,500 lighting-optimized files available as stock
content, you can develop your own custom media files and 3D object files for playback on the media server. For a quick
overview on developing your own custom User content, see the High End Systems Website for detailed information
offering assistance and the latest software and techniques for creating and encoding custom content.
Every HES media server has a file system that holds the movies, images, and 3-D objects that make up the content that
the server uses. These files, folders, and their associated DMX values are collectively known as the "Content" on the
media server.
The Content Management Application (CMA) organizes and identifies content by source (preloaded Stock content or
custom User content) and type (Media files or 3-D Object files). For more information on using the CMA to view and
manage content, see the CMA section in this document.
Three Parameters control content selection.
To define an image you have to set DMX values greater than 0 for the 3-D Object, Media Folder, and Media File
parameters. The selected media file will be mapped onto the selected 3-D object.
To output an image from a media server:
Set the Global Intensity parameter to full (100%).
Set the Object opacity to full (100%)
Adjust the Object, Media Folder, and Media File parameters to greater than zero
If applicable be sure to open any mechanical Iris' or set the internal projection dimmer to greater than zero.
NOTE:The Dimmer, Opacity and Global Intensity Parameters all have to be greater than zero before the image
you create becomes visible.
Object
The Object parameter selects the 3-dimensional object component of an image. Object files are the 3-D object shapes
used to build a total image. The graphics engine supports a combined total of 255 stock and user-created object files.
Stock Objects have a fixed DMX value and cannot be edited. DMX values 1-149 are reserved for identifying stock object
files. User-created object files must be assigned a unique DMX value from 150-255.
Media Folder
This parameter defines a folder (directory) containing a collection of media files. The media files within the assigned folder
can then be selected using the Media File parameter. DMX values for folders are assigned as follows:
DMX values = 1-39 are used or reserved for Stock Content
DMX values = 40-240 are reserved for User Content
DMX value = 255 is reserved for live video input
Default DMX Value = 1 (HES_1080p Media files)
Media File
The Media File parameter lets you identify which Stock or User media file to apply (map) as a texture on the selected 3-D
object. You can supplement the large library of Stock video loops and still images with Custom files. This parameter
selects media files from within the folder defined by the Media Folder parameter.

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