Content Layer Scale
You can scale an Graphic Object along the X, Y and/or Z axis to adjust the object size.
The Scale parameter adjusts the size of the object's image up to approximately 10x its original size. At a DMX value of
zero, the image shrinks to a dot. At the midpoint of the DMX value range, the image is normal size. When the DMX value
is increased from the midpoint, the image is enlarged. In addition, when the DMX value is reduced below the midpoint, an
inverted image is enlarged.
Tip: Use the X,Y and Z Scale parameters together to enlarge or shrink a 3-D object proportionally.
X-Scale
The X Scale parameter uses two channels to scale the selected 3-D object along the X axis, either expanding it or making
it smaller. Use it when you want to size the object's horizontal component.
A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the object horizontally to the
smallest at 0. Values greater then 50% enlarge the object horizontally to the largest at 65535 (100%).
Default DMX Value: 32768 (50%) = Normal Scale
Y Scale
The Y Scale parameter uses two channels to scale the selected 3-D object along the Y axis, either expanding it or making
it smaller. Use it when you want to size the object's vertical component.
A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the object vertically to the
smallest at 0. Values greater then 50% enlarge the object vertically to the largest at 65535 (100%).
Default DMX Value: 32768 (50%) = Normal Scale
Z Scale
The Z Scale parameter uses two channels to scale the selected 3-D object along the Z axis, either expanding or shrinking
it. Use it when you want to size the object's thickness.
A DMX value of 32768 (50%) sets the object at its normal size. Values less than 50% shrink the the object thickness until
it reaches a point at a value of 0. Values greater then 50% enlarge the object to a maximum thickness at 65535 (100%).
Default DMX Value:32768 (50%) = Normal Scale