Layer Overview
The organizing principle of the graphics engine is the Graphics Layer which lives inside a Global 3D world. There are up
to 9 graphics layers that can video content can be displayed upon in the MMS100. By default the content is displayed on a
flat plane, there are other 3D objects that can be used to display the content upon. In addition, a user can import custom
3D objects to map their video content onto.
For the 2D or 3D object which is displaying the video file, manipulation options include:
•
Object Position in 3D space
•
Object Rotation
•
Object Scale
•
Object Transparency.
The video file that is being displayed on the Graphic Layer object can be manipulated as well, these
include:
•
Playback Mode
•
Playback Speed
•
Visual Effects in which Layer Effect are applied
•
In-Frame and Out-Frame
•
Synchronization Source or Target
•
Audio Source for output.