Record a MAGIC memory:
Step 1:
N o t e :
When recording memories, ensure that the [NEXT] button is not illuminated. If you record
memories while in next mode, your levels may not be recorded accurately to the memory.
Step 2:
Step 3:
Step 4:
Step 5:
E d i t M e m o r i e s
You can edit memories live while the memory is active. You may also edit levels blind for
recorded memories or directly into empty memory locations.
Edit a memory:
Step 1:
Step 2:
Step 3:
Step 4:
20
Set channel levels using faders 1-24 (or 1-48). Use the channel range buttons,
[1-24] and [25-48] (or [1-48] and [49-96]), to access channels as needed. You
may also record existing memories into new memories.
Press [REC MEM]. The [REC MEM] button lights and the console switches to
memory mode. The LCD shows the current page number, and bump buttons
beneath the faders light as follows:
•
Off . . . . . . . . . . . . . Unavailable to record. This will only appear on memory
•
Blink full red . . . . . . Empty memory.
•
Blink dim red . . . . . Occupied memory. If you record to this location, the old
Press [MAGIC]. Channels with levels will be set to randomized levels. Press
[MAGIC] repeatedly to change the random levels until you achieve a look you
want to store.
If needed, press and hold the [MEMS] button, then press the bump button (1-12)
corresponding to the page you want to load.
Press a bump button. The memory is recorded, the [REC MEM] button goes out
and the console reverts back to whatever fader mode it was in before the [REC
MEM] button was pressed.
If required, press [CLEAR] [CLEAR] [CLEAR] [CLEAR] to clear all other
outputs. This does not delete any recorded data.
To edit a memory live, bring up the fader of the memory to be edited. To edit a
memory blind, leave the memory fader at zero.
Press [EDIT MEM]. The [EDIT MEM] button blinks full red and bump buttons
beneath the faders light as follows:
•
Steady dim red . . . . Empty memory.
•
Blink full red . . . . . . Occupied memory.
If needed, press and hold the [MEMS] button, then press the bump button (1-12)
corresponding to the page you want to load.
01/01 if it has been set to master DMX Input.
levels will be overwritten.
SmartFade v1.6 User Manual
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