ETC Ion Operation Manual page 420

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Once the pixels have been selected, you need to select their fixture type and then assign the starting
address or starting channel.
When either {Starting Channel} or {Starting Address} is selected, both fields will be cleared.
Address-based pixels can not overlap with channel-based pixels. This includes the entire DMX
fixture footprint.
If using {Starting Channel}, any overlapping channel-based pixels will be removed and any
overlapping address-based fixtures will be unpatched.
If using {Starting Address}, any overlapping address-based pixels will be removed and any over-
lapping channel-based fixtures will be unpatched.
When the [Data] key is latched, the address for channel-based pixels will display.
When [Format] is pressed, the address will toggle between port/offset and address number.
By default, the addresses will be organized in rows starting from the left to the right and top to bot-
tom. The edit screen shows a representation of the current mapping. The pixels are color coded
based on if they have been patched or not. A color coding guide is provided on the screen.
Note:
This is done by selecting the pixel and then dragging the vertical and/or horizontal borders.
Note:
button. The map can be zoomed either by using a mouse wheel or by holding down
[Format] and moving the level wheel.
Options available for changing the mapping:
{Horizontal Order} - toggle state from left to right to right to left
{Vertical Order} - toggle state from top to bottom to bottom to top
{Direction} - toggle state from rows to columns
Click the {Apply} button to see the changes made while still in the edit display.
In the edit display, the softkeys will repaint to the following mapping options:
Note:
press {Apply}.
{Rotate 90}
{Flip V}
{Flip H}
{Invert}
The {Flash} button can be used to check the address output while still in the edit display. {Flash}
works the same as it does in Live.
When editing is finished, press the {Done} softkey to exit the edit display.
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Any pixel can have its size adjusted for better representation of the actual fixtures.
A pixel map can be moved within the edit display by holding down the right mouse
To see the changes made by using the softkey mapping options, you don't need to
Ion Operations Manual

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