Modifying Cues Live - ETC Ion Operation Manual

Hide thumbs Also See for Ion:
Table of Contents

Advertisement

that list will be unaffected by the go to cue command. Out of sequence sync can be enabled to make
sure secondary lists assume the same position in the show as they would on linear playback.
OOS Sync
{OOS Sync} can be used to change that behavior per cue list.
When OOS Sync is enabled, any out of sequence cue fired from a cue list that is synced with another
cue list will trigger the earliest cue that exists if the correct cue does not.
{OOS Sync} is disabled by default. When enabled, OOS Sync will display in the cue list index's
external links column. {OOS Sync} should be enabled in the secondary lists, not on the list that con-
tains the execute command.
For Example:
Cue list 1 is synced with cue list 2. Cue 1/3 is fired. Since cue 2/3 does not exist, cue 2/2 will
fire instead. If OOS Sync was disabled, a cue in cue list 2 would only fire if it has the same
cue number as cue list 1.
Go After Loop
{Go After Loop} will execute the next cue after a follow link/loop sequence has ended. By default, the
loop will end with the last cue in the sequence. {Go After Loop} will use the follow time assigned to
the last cue in the sequence.
[Cue] [5] {Execute} {Go After Loop} [Enter] - assigns the {Go After Loop} command to cue 5.
Go After Loop will display in the Ext Links Column of the Cue List index and the PSD.
Removing an External Link
To remove an external link:
[Cue] [5] {Execute} {external link option} [Enter]

Modifying Cues Live

Recorded cues can be modified live.
and so on) may be edited as well. The cue does not need to be active (played back) to change cue
attributes. You may also change cue attributes for a range of cues if you wish.
[Recall From], [Copy To], and Move To may be used to create and edit cue data.
See
Using [Recall From] (on
more information.
Using [At] [Enter]
A useful feature when editing cues is [At] [Enter]. This is a simple feature which allows you to select
any channel or parameter, or several of them, and remove their move instructions, allowing the
value from the previous cue to be manually recalled.
[At] [Enter] is essentially a "recall from the previous cue" command.
For Example:
250
Assigning Cue Attributes (on page 241)
page 282),
Using [Copy To] (on
(such as link, loop, label
page 280),
Move To (on page 258)
for
Ion Operations Manual

Advertisement

Table of Contents
loading

Table of Contents