ETC Ion Operation Manual page 436

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Overview
This chapter outlines the procedures required to use multiple Eos Family control devices sim-
ultaneously on a network. It outlines the setup, configuration, and behavior that is entailed in an Eos
Family multi-console scenario.
Note:
Multi-console functionality is also used to provide synchronized backup of your show while running
multiple devices on the network.
Definition of terms
Familiarize yourself with these terms prior to setting up a multi-console system.
Note:
ETCnomad Puck, or ETCnomad may all be considered active units on an Eos Family network.
For the sake of brevity, the term Eos is used to represent any /all of these options in the fol-
lowing descriptions.
Note:
Primary - When an Eos is configured as a primary, other Eos devices can connect and syn-
chronize with it. If using a backup processor, the primary is the Eos that will be backed up. By
default, all Eos Family consoles will start up as a primary.
Backup - The Eos capable of taking control of the system if the primary fails. You may input
data and run your show from a backup. There can only be one backup in an Eos network and
you must specify which primary it is backing up.
Client - Any online Eos that is not the primary or backup is a client. Client data is sent and
received over the network, and clients will synchronize with a designated primary.
Offline - Any Eos controller that is disconnected from the Eos network. Changes to show data
performed on an offline Eos will not affect the rest of the Eos network or the lighting system.
Master - The Eos that is currently sending control data to the lighting system is the master. In
most circumstances this is also the primary. Should a primary fail and a backup takes control,
then the backup will be acting as the master.
Tracking - Any device that is synchronized with a master is tracking. Once a backup takes con-
trol it becomes a master and is no longer tracking.
User - A user is an Eos defined by a user ID. If it has a unique user ID, the Eos will operate sep-
arate from other Eos devices on the network, but still track show data. If it shares a user ID,
Eos will synchronize with like IDs. See
System - One primary Eos, one backup Eos, and (if available) multiple clients synchronized
together.
Mirror Mode - A mode for mirroring the displays of another device. See
page 440)
Multi-console Setup
When using multiple Eos devices on the network, you should adjust some of the settings to ensure
optimal functionality.
Additional requirements for multi-console setup include:
434
Only Intel-based Macs can connect as a client.
Eos Ti, Eos, Gio, Gio @ 5, Ion Xe, Element 2, Ion, and Element consoles, RVIs, RPUs,
Net3 RVIs can not be configured to be a primary or a backup.
About User ID (on page 436)
Mirror Mode (on
Ion Operations Manual

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