ETC Ion Operation Manual page 277

Hide thumbs Also See for Ion:
Table of Contents

Advertisement

To record to a new cue list press:
[Record Only] <Cue> [2] [/] [5] [Enter] - this will create cue list 2 and will record all manual data
to cue 5 in that cue list.
The cue list display will change to show only data from cue list 2. Any cues recorded after this will
automatically record to cue list 2 until another cue list is specified or the selected cue changes the
cue list.
Make Manual
This softkey can be used to convert live cue or submaster data into manual values, allowing them to
be included in the [Record Only] operation. Therefore data from other cues or lists can be selectively
converted to manual data and then stored to another cue/list using [Record Only].
For more information on {Make Manual}, see
Using Assert
By default, channel parameters only respond to move instructions during playback . The {Assert}
function allows tracked or blocked data from a cue to be replayed, even when another cue list has
taken control of that channel/ parameter (see
Assert can be applied to cues, cue parts, channels, channel parameters, or to entire cue lists. Asser-
ted channels will play back their tracked and blocked values, regardless of cue list ownership, when
the associated cue is replayed.
At a Cue Level
When applied at a cue level, {Assert} ensures that all data in the cue , both moves and tracks, will be
played back at their stored values.
To place an assert on a cue:
[Cue] [x] [/] [y] {Assert} [Enter] - the cue will assert all of its channels upon playback. An "A"
will be displayed in the "A" column of the cue attributes (cue index, playback status, and so
on) indicating the cue has been asserted.
Assert can also be used from the command line to manually replay portions of a cue without having
to replay the entire cue. Assert in this mode can only be used with cues that are currently active.
To place an assert on a portion of a cue:
[Group] [6] {Assert} [Enter] - asserts the instructions for the channels in group 6 in cue 4.
This would then need to be stored using either [Record] or [Update].
At a Cue List Level
When applied at the cue list level, {Assert} ensures that all values in all cues in that list are asserted on
playback. When a cue list has been asserted, the playback status display will show an "A" in the
assert column for every cue in that list.
To place an assert on a cue list:
[Cue] [x] [/] {Assert} [Enter]
Working with Multiple Cue Lists
Using {Make Manual} (on
Cue List Ownership (on
page 285).
page 16)).
275

Advertisement

Table of Contents
loading

Table of Contents