Table of Contents

Advertisement

Quick Links

RealiZm Graphics
Hardware User's Guide
February 1997
DHA017120

Advertisement

Table of Contents
loading

Summary of Contents for Intergraph RealiZm Graphics Z10

  • Page 1 RealiZm Graphics Hardware User’s Guide February 1997 DHA017120...
  • Page 2 The software discussed in this document is furnished under a license and may be used or copied only in accordance with the terms of the license. No responsibility is assumed by Intergraph for the use or reliability of software on equipment that is not supplied by Intergraph or its affiliated companies.
  • Page 3 FCC Compliance This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy.
  • Page 5: Table Of Contents

    Document Conventions ......................x Finding Operating System Information..................x Getting Documentation and Training ..................x Getting Telephone Support .......................xi Using the Intergraph Bulletin Board Service ................xi Using the Intergraph FAXLink....................xii Finding Intergraph on the Internet................... xii 1 Getting Started ........................1 RealiZm Graphics Accelerators ....................1 RealiZm Features and Functions ....................1...
  • Page 6 Troubleshooting........................31 Diagnostics........................ 31 Video Display......................31 Obtaining a Usable Video Resolution ............... 31 Determining a Defective Unit..................32 4 Technical Description......................33 Rasterization Accelerator Features ..................33 PCI Bus Interface ...................... 34 Graphics Engine ......................35 Texture Processor...................... 36 Frame Buffer ......................
  • Page 7 Interfaces..........................60 Video Output Port ......................60 VGA Input Port......................61 Stereo Sync Output Port.....................62 Index............................63 Returned Goods Authorization (RGA) Form Warranty Procedure Repair Depot Address Labels...
  • Page 8 viii...
  • Page 9: Preface

    Preface The RealiZm Graphics Hardware User’s Guide provides instructions for installing Intergraph’s Z10, Z13, Z25, and V25 three-dimensional (3D) graphics accelerators into Intergraph’s 3D graphics workstations. This guide provides hardware and software installation procedures, troubleshooting information, technical and hardware descriptions, and specifications.
  • Page 10: Document Conventions

    Outside the United States, contact the Intergraph subsidiary or distributor from which you purchased your Intergraph product to place an order. To find information on training for Intergraph products, or to enroll for an available class, contact Intergraph Training Solutions at 1-800-240-3000.
  • Page 11: Getting Telephone Support

    A brief description of the question or problem. Using the Intergraph Bulletin Board Service Available 24 hours a day, 7 days a week, the Intergraph Bulletin Board Service (IBBS) is an electronic forum for Intergraph customers to exchange information with Intergraph's technical and marketing staff, and with other Intergraph customers.
  • Page 12: Using The Intergraph Faxlink

    System Operator (Sysop) at 1-205-730-1413. Using the Intergraph FAXLink You can use the Intergraph FAXLink to get technical support information by fax 24 hours a day, 7 days a week. From a touch-tone phone or fax machine phone: Call 1-800-240-4300 to get new user instructions, an index listing of available documents, and an overview of the categories of available information.
  • Page 13: Getting Started

    1 Getting Started This chapter introduces Intergraph’s RealiZm graphics accelerators, and provides information on getting started using an Intergraph 3D graphics workstation equipped with a RealiZm graphics accelerator. RealiZm Graphics Accelerators RealiZm Z10, Z13, Z25, and V25 are high-performance, OpenGL-based, 3D graphics...
  • Page 14: Realizm Configurations

    Optional hardware texture processing support with 8 MB of texture memory (Z10-T) Optional hardware texture processing support with 4 MB, 16 MB, 32 MB, or 64 MB of texture memory (Z13 and Z25) Optional hardware texture processing support with 16 MB, 32 MB, or 64 MB of texture memory (V25) Optional geometry acceleration for lighting and transformation operations (Z13, Z25, and V25)
  • Page 15: Starting Windows Nt

    RenderGL Run-Time Library Intergraph’s RenderGL run-time library is delivered with your TDZ workstation. This library is delivered as a Dynamic Link Library (DLL) file. If you run an application that requires or uses the RenderGL run-time library, you need to install the RenderGL DLL to your system.
  • Page 16: Configuring Display Properties

    To enable your system to use its installed graphics board, you must configure the video display driver to use the RealiZm graphics accelerator. Intergraph installs the video display driver on the system’s hard disk drive. The Display Properties dialog is available from the Windows NT Control Panel to determine the system configuration and installed options.
  • Page 17 Select and change the supported settings as desired. Refer to Help for information about each setting. Context-sensitive help is available by selecting a setting and pressing Select the Color Calibration tab to change the gamma correction for your monitor, if desired.
  • Page 18: Changing The Default Video Display Driver

    Changing the Default Video Display Driver Once you have configured the video display as desired, change the default display driver so that the video display driver runs automatically when you start the system. To change the default video display driver: Open System in the Windows NT Control Panel.
  • Page 19: Upgrading Or Replacing Z10

    Refer to your system’s hardware documentation for detailed information on opening and closing the system, avoiding electrostatic discharge, and installing and replacing option boards. If an item is missing or damaged, notify the Intergraph Customer Response Center at 1-800-633-7248 immediately. Precautions Static electricity can damage the components inside the system base unit, and can damage the graphics accelerator boards.
  • Page 20: Installing A Texturing Accelerator

    To use an antistatic wrist strap: Remove the antistatic wrist strap from its envelope. Unfold the wrist strap and wrap the exposed adhesive side firmly around your bare wrist. Peel the liner from the wrist strap copper foil; then attach the adhesive side of the copper foil to a bare metal surface (electrical ground) inside the system base unit.
  • Page 21 Texturing Accelerator I/O Panel Texturing Accelerator Board Captive Screws (alternate tightening) Z10 Board Remove these two screws from the Texturing Accelerator I/O Panel before assembly. 10. Insert the two screws previously removed to secure the two I/O panels together. 11. Install the new Z10-T board set in the open PCI slot and in the slot from which you removed the previously installed Z10 board.
  • Page 22: Replacing Z10 Or Z10-T

    Replacing Z10 or Z10-T This section describes replacing a Z10 board or a Z10-T board set in a desktop or deskside TDZ workstation. The procedure also describes replacing a Z10 board with a Z10-T board set. NOTE In a desktop system, you cannot replace two Z10 boards with two Z10-T board sets, or install two Z10-T board sets.
  • Page 23 If replacing Z10 in a dual-screen configuration, remove the clock sync cable from between the Z10 boards or the Z10-T board sets. Refer to the following figures. Clock Sync Cable Z10 Boards Primary Z10-T Board Set Clock Sync Cable Secondary Z10-T Board Set Use a quarter-inch nutdriver to remove the screws that secure the Z10 board or Z10-T...
  • Page 24: Installing A Dual-Screen Upgrade

    Diskette containing Intergraph video display driver software Clock sync cable Antistatic wrist strap NOTE You cannot install a Z10-T dual-screen upgrade in a desktop system. If an item is missing or damaged, notify the Intergraph Customer Response Center at 1-800-633-7248 immediately.
  • Page 25 To install a dual-screen upgrade: Shut down the system and turn off system power. Disconnect the cables from the Video and VGA ports on the back of the system base unit. Open the system base unit as required to gain access to the PCI option board slots. Slots are identified in “Connecting the Video Cables”...
  • Page 26 CAUTION The clock sync cable installs only one way. Do not force the keyed connector. Ensure pin 1 of both cable connectors engages pin 1 on both board connectors. The black wire connects to pin 1. Clock Sync Cable Z10 Boards Primary Z10-T Board Set...
  • Page 27: Connecting The Video Cables

    Connecting the Video Cables After replacing Z10 or Z10-T or installing a dual-screen upgrade in a TDZ workstation, use the following instructions to connect the monitor cables and VGA loopback cables as required. CAUTION Do not connect a monitor cable to the VGA loopback cable ports. If you do, the system will boot to a blue screen and stop, or the video will not display.
  • Page 28 Single-screen Z10 or Z10-T in a deskside system: Connect the monitor cable to the Video port, and connect the VGA loopback cable as shown in the following figure. Loopback Cable Video Port PCI Slot 2 VGA Port Dual-screen Z10 in a deskside system: Connect the monitor cables from the primary monitor and the secondary monitor to the Video ports shown in the following figure.
  • Page 29: Installing The Video Display Driver

    As an aid to troubleshooting, or should it become necessary to re-install the video display driver, this section describes installing the Intergraph video display driver for Z10 or Z10-T. The system must be running Windows NT to install the video display driver.
  • Page 30: Troubleshooting

    Diagnostics Diagnostic utilities for checking the graphics boards and instructions for using them are available on the Intergraph Bulletin Board Service (IBBS). Refer to the front of this guide for instructions to access the IBBS and obtain files. Video Display The following table lists some common video configuration problems.
  • Page 31: Obtaining A Usable Video Resolution

    Obtaining a Usable Video Resolution The system operates in VGA mode when the Intergraph video display driver is not running to accommodate all monitor types. VGA mode is used during initial installation of the video display driver and when experiencing video problems.
  • Page 32 NOTE After a period of inactivity, the monitor enters a power saving mode. On Intergraph Multi-sync monitors, the Power On LED on the front of the monitor will change from green to yellow to indicate the power saving mode is active.
  • Page 33: Upgrading Or Replacing Z13, Z25, And V25

    Refer to your system’s hardware documentation for detailed information on opening and closing the system, avoiding electrostatic discharge, and installing and replacing option boards. If an item is missing or damaged, notify the Intergraph Customer Response Center at 1-800-633-7248 immediately. Precautions Static electricity can damage the components inside the system base unit, and can damage texture memory or graphics accelerator boards.
  • Page 34: Installing Texture Memory

    Z13, Z25, or V25 board contains two sockets for dual inline memory modules (DIMMs). Intergraph upgrade kits are available for 4 MB, 16 MB, 32 MB, and 64 MB of texture memory. Each kit contains two DIMMs, an antistatic foam pad to support the graphics accelerator board, and an antistatic wrist strap.
  • Page 35 Texture Memory Sockets DIMM Access Cover NOTE For proper operation, you must install DIMMs of the same memory size, and you must fill both sockets. To install texture memory: Remove the Z13, Z25, or V25 board from the system. Refer to “Replacing Z13, Z25, V25, or Geometry Accelerator”...
  • Page 36: Replacing Z13, Z25, V25, Or Geometry Accelerator

    Push on the top edge of the DIMM until it snaps into the socket. Refer to the following figure. DIMM Repeat steps 4 through 6 for the second DIMM. For a Z25 or V25 board, replace the DIMM access cover. Replace the board into the system.
  • Page 37 Open the system base unit as required to gain access to the PCI option board slots. Slots are identified in “Connecting the Video Cables” later in this chapter. If a Geometry Accelerator board is already installed in a single-screen desktop configuration, disconnect the Vertex data bus between it and the graphics board.
  • Page 38: Installing A Dual-Screen Upgrade

    If installing a new Geometry Accelerator board, use a quarter-inch nutdriver to remove the blanking plate from the following slot: Desktop system: PCI slot 1 Deskside system: PCI slot 5 Retain the screw. Remove the installed board from the system. Install the new Z13, Z25, V25, or Geometry Accelerator board in the slots from which you removed the previously installed boards.
  • Page 39 If an item is missing or damaged, notify the Intergraph Customer Response Center at 1-800-633-7248 immediately. To install a dual-screen upgrade: Shut down the system and turn off system power. Disconnect the cable from the Video port on the back of the system base unit.
  • Page 40: Connecting The Video Cables

    CAUTION The clock sync cable installs only one way. Do not force the keyed connector. Ensure pin 1 of both cable connectors engages pin 1 on both board connectors. The black wire connects to pin 4. Close the system base unit. 10.
  • Page 41 Single-screen Z13, Z25, or V25 in a deskside system: Connect the monitor cable to the Video port shown in the following figure. Video Port PCI Slot 3 VGA Port (not used) Dual-screen Z13, Z25, or V25 in a deskside system: Connect the monitor cables from the primary monitor and the secondary monitor to the Video ports shown in the following figure.
  • Page 42: Installing The Video Display Driver

    As an aid to troubleshooting, or should it become necessary to re-install the video display driver, this section describes installing the Intergraph video display driver for Z13, Z25, and V25. The system must be running Windows NT to install the video display driver.
  • Page 43: Troubleshooting

    Diagnostics Diagnostic utilities for checking the graphics boards and instructions for using them are available on the Intergraph Bulletin Board Service (IBBS). Refer to the front of this guide for instructions to access the IBBS and obtain files. Video Display The following table lists some common video configuration problems.
  • Page 44: Determining A Defective Unit

    NOTE After a period of inactivity, the monitor enters a power saving mode. On Intergraph Multi-sync monitors, the Power On LED on the front of the monitor will change from green to yellow to indicate the power saving mode is active.
  • Page 45: Technical Description

    4 Technical Description This chapter provides a technical description of the RealiZm graphics accelerators and the optional Geometry Accelerator. Rasterization Accelerator Features RealiZm graphics accelerators include advanced features to accelerate the rasterization of computer graphics and enhance visual impact. The integrated Z10, Z13, Z25, and V25 rasterization accelerators comprise a Peripheral Component Interconnect (PCI) Bus Interface, Graphics Engine, Texture Processor, and Frame Buffer.
  • Page 46: Pci Bus Interface

    The Frame Buffer features: Video planes True-color image buffer High-resolution Z buffer Stencil buffer (Z13, Z25, and V25) Alpha buffer (Z13, Z25, and V25) Multiple video lookup tables Window-mode double buffering Gamma correction Hardware cursor Stereoscopic viewing Multiple video resolutions High-speed screen refresh Genlock support for dual monitors PCI Bus Interface...
  • Page 47: Graphics Engine

    Interface for Geometry Accelerator (Z13, Z25, and V25) Geometry calculations, such as lighting and perspective adjustment, are performed either by the host processor or by an optional Geometry Accelerator. If installed, the Geometry Accelerator sends vertex data to the Rasterization Accelerator via a dedicated connector. A direct connection allows data to flow quickly to the Rasterization Accelerator, which enhances performance.
  • Page 48: Texture Processor

    Sub-Pixel Accuracy The Graphics Engine uses sub-pixel accuracy for improving the quality of the graphics image. Sub-pixel accuracy ensures adjacent polygons and vectors join smoothly. Window Clipping (Z13, Z25, and V25) While rendering triangles and vectors, the Graphics Engine discards pixels that would fall outside the region of the target window.
  • Page 49: Frame Buffer

    MIP-Mapping Support with Trilinear Interpolation The Texture Processor allows various sizes of texture maps to coexist in texture memory. Different MIP (multum in parvo -- many things in a small place) maps allow the appropriate level of detail to be shown based on viewing distance. The Texture Processor chooses four texels nearest the actual texel value from each of the nearest two MIP maps (for a total of eight texels).
  • Page 50 The following table summarizes the video plane sets for the Z13, Z25, and V25 accelerators. Video Plane Sets 100 Bits/Pixel 128 Bits/Pixel Image (red, green, blue), front buffer Image (red, green, blue), back buffer Overlay, front buffer Overlay, back buffer Image, VLT selection, front buffer Image, VLT selection, back buffer Z buffer...
  • Page 51 Alpha Buffer (Z13, Z25, and V25) The alpha buffer holds up to 8-bits of alpha information. Alpha planes and alpha blending logic in the Frame Buffer assist the application in rendering scenes more realistically. Special effects that might result from alpha blending include transparency or tinting. Multiple Video Lookup Tables The Frame Buffer includes up to four VLTs.
  • Page 52: Rasterization Accelerator Functions

    High-Speed Screen Refresh High-speed screen refresh provides flicker-free displays up to 76 Hz (Z10) or 85 Hz (Z13, Z25, and V25) for most screen resolutions. Genlock Support for Dual Monitors A clock sync cable installed between RealiZm board sets synchronizes the monitors in a dual- monitor configuration.
  • Page 53: Pixelization Accelerator

    Application Using OpenGL Geometry Processing Geometry Accelerator (Z13, Z25, and V25 Optional) Rasterization Texture Accelerator Pixelization Processor Accelerator (Optional) Frame Buffer Monitor Pixelization Accelerator The Pixelization Accelerator consists of PCIDMA, graphics first-in-first-out (FIFO), and the Graphics Engine. The standard PCI bus provides high bandwidth support for the transfer of graphics data between the host processor and the Rasterization Accelerator.
  • Page 54: Texture Processor

    Texture Processor The Texture Processor resides in dedicated ASICs (Z10) or is physically part of the Graphics Engine/Texture Processor ASIC (Z13, Z25, and V25). It supports 32-bit textures: 8 bits for each color component (red, green, blue, and alpha). The Texture Processor receives two types of setup parameters from the Graphics Engine: one type for triangles and one type for pixel spans within a triangle.
  • Page 55 PCI Bus PCIDMA RealiZm Rasterization Accelerators Graphics FIFO Texture Memory 8 MB Z10 has a total of (Optional) 12 MB Video Memory Graphics Engine and two resolvers Request Handler Slope Calculation Four Texture Processors Span Generation R, G, B, A Pixel Interpolation (Optional) IZ Bus...
  • Page 56 Z13, Z25, and V25 resolvers retrieve digital pixel data from video memory, and send it to the DAC where it is converted to an analog voltage and presented to the monitor. PCI Bus Z13, Z25, and PCIDMA V25 RealiZm Rasterization Accelerators Texture (Z13 shown)
  • Page 57: Geometry Accelerator Features And Functions

    Geometry Accelerator Features and Functions The Geometry Accelerator available for use with Z13, Z25, and V25 employs the following features and functions to accelerate the geometry processing requirements of computer graphics. High-speed graphics DMA engine MIMD DSP architecture Sequence Controller High-Speed Graphics DMA Engine The Geometry Accelerator uses high-speed DMA engines to accelerate PCI bus data transfers.
  • Page 58 PCI Bus PCIDMA Geometry Accelerator Input/Output FIFO DSP IO Bus DSP1 DSP2 DSP3 DSP4 DSP5 DSP6 Sequence Controller Vertex Data Bus (to Z13, Z25, or V25) The Geometry Accelerator receives OpenGL requests from the host processor through the PCIDMA and the input/output (I/O) FIFO. The requests are routed to six independent 32-bit floating-point DSPs, which process OpenGL requests in parallel.
  • Page 59: Hardware Description

    5 Hardware Description This chapter describes the architecture and hardware implementation of the RealiZm graphics acclerators and the optional Geometry Accelerator. Rasterization Accelerator Components The following figures describe the major components of the Rasterization Accelerator boards for the Z10, Z13, Z25, and V25. The following figure shows the front of a Z10 board: Clock Sync Graphics...
  • Page 60: Z13

    The following figure shows the front of a Z13 graphics board: Vertex Data Bus Clock Connector Sync Connector Input VGA Board DIMM Port Connector Video Memory Socket VGA Board (Outline) Stereo Sync PCIDMA Dual Resolvers Port Digital to Analog Graphics Engine/ Video Input Converter Texture Processor...
  • Page 61: Z25 And V25

    Z25 and V25 The following figure shows the front of a Z25 or V25 graphics board with covers in place: Texture Memory VGA Board Access Cover Fans Cooling Duct Cover The following figure shows the front of a Z25 or V25 graphics board with covers removed: Vertex Data Bus Clock Connector...
  • Page 62: Pcidma

    The following figure shows the back of a Z25 or V25 graphics board: Video Memory PCIDMA The PCIDMA application-specific integrated circuit (ASIC) is a multichannel, direct memory access (DMA) engine capable of burst transfers. For OpenGL requests, the Rasterization Accelerator uses a DMA to send vertex data through the PCIDMA to the graphics engine first- in-first-out (FIFO).
  • Page 63 Request Handler The request handler monitors the data output of the graphics FIFO. When data arrives, the request handler analyzes it and writes it to an appropriate processing block. The request handler routes vertex data for triangles and lines to the slope calculation block. Drawing requests (other than vertex data for triangles and lines) such as blits, fills, and bit expands, bypass the slope calculation and span generation blocks.
  • Page 64: Z10 Texturing Accelerator

    The Texture Processor receives instructions from the Graphics Engine via a high-speed bus and buffers the instructions in a FIFO to enhance performance. The Texture Processor reads the instructions from the FIFO, and then translates them into reads and writes of texture memory.
  • Page 65: Texture Memory

    Texture Memory Texture memory is capable of storing several sets of MIP-mapped textures for subsequent texture mapping. On the Z10-T, texture memory is fixed at 8 MB. On the Z13, Z25, and the V25, two DIMM sockets may contain texture memory modules. The texture memory socket is keyed for proper installation.
  • Page 66: Video Memory

    system performance. The pixel data consists of color (Red, Green, Blue, and Alpha - RGBA) and depth (Z) data. The resolver examines pixel data from the input FIFO and determines if it should write the pixel data to the video memory. The resolver performs Z, mask, stencil (Z13, Z25, and V25 only), and alpha tests to determine if data should be written.
  • Page 67: Geometry Accelerator Components

    Geometry Accelerator Components The following describes the major components of the Geometry Accelerator board available for use with Z13, Z25, and V25. I/O FIFO PCIDMA DSPs Sequenc PCIDMA The Geometry Accelerator employs the PCIDMA ASIC as the Peripheral Component Interconnect (PCI) bus interface device. This device has an independent DMA engine to accelerate the transfer of OpenGL data between the host processor and the Geometry Accelerator.
  • Page 68: Dsps

    DSPs The core of the Geometry Accelerator is six state of the art digital signal processors (DSPs) operating in parallel. These are 32-bit floating point processors, each capable of executing 120 million floating-point operations per second (MFLOPS). Each DSP contains 256 KB of high-speed RAM.
  • Page 69: Specifications

    6 Specifications Standard specifications for RealiZm graphics accelerators are subject to change without notice. Graphics Max Screen Geometry Accelerator Resolution Frame Buffer Texture Memory Acceleration 1.0 Mpixels 12 MB VRAM Z10-T 1.0 Mpixels 12 MB VRAM 8 MB DRAM 1.3 Mpixels 16 MB SDRAM Z13-T 1.3 Mpixels...
  • Page 70: Texturing System

    Texturing System Texture mapping capability on the Z10-T is provided by built-in texture memory. The Z13, Z25, and V25 provide texture memory by adding two dual inline memory module (DIMM) sockets. Both DIMM sockets must be populated with the same density DIMM. A slide-out cover on the Z25 and V25 provides easy access to the texture memory sockets.
  • Page 71: Monitor Resolutions

    1152 x 864 1280 x 960 1280 x 1024 1600 x 1200 1824 x 1368 Z13, Z25, and V25 support Intergraph InterVue-27 monitors at the following resolutions and maximum refresh rates (Hz). Resolution Z25/V25 640 x 480 800 x 600...
  • Page 72: Interfaces

    Interfaces RealiZm graphics accelerators have three interface connections: a video output port, a VGA input port, and a stereo sync output port. Video Output Port The video output port provides connection to the monitor. The recommended cable length is less than three meters. The following table provides the pin connections for the video output port.
  • Page 73: Vga Input Port

    VGA Input Port The VGA input port allows connection of a VGA device to be used by the system while in VGA graphics mode. The following table provides the pin connections for the VGA input port. Z10 Signal Name Z13/Z25/V25 Signal Name Red Analog Video Red Analog Video Green Analog Video...
  • Page 74: Stereo Sync Output Port

    Stereo Sync Output Port The stereo sync output port provides connection to the LCD shutter glasses’ emitter module. The following table provides the pin connections for the stereo sync output port. Signal Name Ground Ground +12V Stereo Sync No Connect The stereo port is female, 5-pin, mini-DIN as shown in the following figure.
  • Page 75: Index

    Index Defective unit determining, 19, 32 About this document, ix Deskside Advanced texture processor clock sync cable hardware installing, 26, 28 description, 36 dual-screen Alpha buffer (Z13, Z25, and V25) connection, 29 description, 39 PCI slots, 13, 16, 17, 26, 27, Antialiased vector support description, 35 single-screen...
  • Page 76 FCC compliance, iii Frame Buffer, 37, 42 features and functions, 45 alpha buffer (Z13, Z25, and high-speed graphics DMA V25), 39 engine, 45 gamma correction, 39 MIMD DSP architecture, Genlock support for dual monitors, 40 sequence controller, 45 hardware cursor, 39 industry standard PCI bus, 45 high-resolution Z buffer, 38 support, 58...
  • Page 77 62 Z10, 47 VGA input port, 61 Z13, 48 video output port, 60 Z25 and V25, 49 Intergraph Texture memory, 53 bulletin board service, xi Z10 Texturing Accelerator, 52 FAXLink, xii High-level vertex interface Internet, xii...
  • Page 78 information, x back view, 48 front view, 48 Z13, Z25, and V25 block diagram, 44 Packing list Z25 and V25, 49 dual-screen option back view, 50 verifying, 12, 26 front view, 49 PCI bus interface RealiZm description, 34 configurations, 2 high-speed DMA engine, 34 features and functions, 1 interface for Geometry...
  • Page 79 Specifications, 57 Rasterization Accelerator cooling system (Z25 and V25), functions, 40 Frame Buffer, 42 Geometry Accelerator support, Pixelization Accelerator, interfaces, 60 Texture Processor, 42 monitor resolutions, 59 Telephone support, xi InterVue-27, 59 Texture memory multi-sync, 59 description, 36, 53 RealiZm graphics accelerators, installing, 22 socket texturing system, 58...
  • Page 80 resolution connection usable, 19, 31 loopback cable, 19 selector and mapper mode, 19, 32 (VSM)(Z10 Only) VGA input port, 61 description, 54 pinouts, 61 Video output port, 60 Video pinouts, 60 cables connecting, 15, 28 display Warnings, iii properties, 4 Window clipping (Z13, Z25, and troubleshooting, 18, 31 V25)
  • Page 81: Returned Goods Authorization (Rga) Form

    Phone Mail Address Reason for Return NOTE All returned equipment MUST be shipped in original Intergraph packaging to obtain warranty service. WARNING Back up disk drives before returning equipment. Intergraph is not responsible for data lost in shipping or repair process.
  • Page 82: Warranty Procedure

    Warranty Procedure Some malfunctioning equipment cannot be repaired in the field, and you must return it to Intergraph for repair. Follow these steps to obtain a Returned Goods Authorization (RGA) log number and return the malfunctioning equipment. Determine the serial number of the system. The serial number is located on the white bar code identification label on the back of the base unit.
  • Page 83 Repair Depot RGA No. ________________________ Intergraph Corporation 9805 Kellner Road Huntsville AL 35894 Repair Depot RGA No. ________________________ Intergraph Corporation 9805 Kellner Road Huntsville AL 35894 Repair Depot RGA No. ________________________ Intergraph Corporation 9805 Kellner Road Huntsville AL 35894...

Table of Contents