Recording Automation Data - CAKEWALK PRO AUDIO User Manual

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Recording Automation Data

You can move the knobs and faders in the Console view while playing
back a project to adjust the playback levels and panning. In addition, you
can record changes that you make to these controls so that the changes
become a part of your project. Recording changes so that they play back
automatically is known as automation.
There are two general approaches to recording control movements:
Approach...
Snapshot
Real-time recording
The Þrst approach is useful, for example, when your project contains a
variety of distinct sections and you want to make a sudden change in one
or more settings between the sections.
The latter approach is most useful when you want to create smooth
transitions from one section to another. For example, you could crossfade
two audio tracks or gradually change the stereo balance on an aux bus.
Once you record these changes, they will play back along with your
project automatically.
Pro Audio is smart about recording data in real time. Automation data is
recorded only for the controls you actually manipulate and only for the
period of time in which you adjust the control. This lets you record
automation data in multiple passesÑthe Þrst time through you record
one controlÕs movements, the second time you record a different controlÕs
movements, etc.
The Console view lets you record and re-record automation data as many
times as necessary. When you record new movements for a control, any
old events for that control during the same time interval are replaced by
the newer ones. Movements of other controls are unaffected.
How it works...
You set all the controls to the values you want, and
then create a snapshot of these settings at a particular
Now time. When you play back the project later, all the
controls will snap back to these settings when you
reach the appropriate Now time.
You move controls in any way you like during either
recording or playback. The changes you make are
recorded so that they become part of your project.
When you play back the project later, the controls
move exactly as you recorded them.
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