Omron NT - SUPPORT TOOL 07-1995 Operation Manual page 120

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Setting Lamps
4. Make the necessary settings.
S LampNo. /Bit: If direct connection is not used, set the lamp number here. If
direct connection is used, set the bit (lamp bit) allocated at the
PC.
S Label:
Set the characters (Label) that will be displayed together with
the lamp. If this setting is omitted, nothing will be displayed
together with the lamp.
S Pressing the [F3] (Mark) key allows marks to be input.
S With the NT30, NT30C, NT612G, and NT610C, pressing
[F4] (Image) allows images to be input.
S Details
S Frame:
Specify whether or not a frame is to be displayed around the
lamp graphic here.
S Attribute: Specify whether the lamp will come on continuously or flash
when there is an instruction for it to light from the PC here.
S Shape:
Specify the graphic used to create the lamp here.
Four types of graphic can be used: square, circle, polygon, or
fan.
When using an NT20S, NT20M, NT600S, or NT600M, only
squares and circles can be used.
S Color:
Frame color, OFF color, ON color, and flashing color for the
lamp (NT30C and NT610C only).
S Label Det:
Display settings for the Label characters.
Display attributes and smoothing cannot be specified with the
NT20S, NT20M, NT600S, or NT600M. It is not possible to
specify a scale of x64 when using an NT20S or NT20M.
S Label Col:
Specifies the character color and background color of the La-
bel (NT30C, NT610C only).
5. Press the
key with the cursor on "Exec".
6. Create the lamp graphic.
For details on the creation method, see 4-3 "Creating Fixed Displayes" (p.80).
Section 4-6
101

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