Variables Tab - Universal Robots UR5/CB3 Original Instructions Manual

Hide thumbs Also See for UR5/CB3:
Table of Contents

Advertisement

14.32 Variables Tab

To insert new commands, perform the following steps:
1. Select an existing program command.
2. Select whether the new command should be inserted above or below the selected com-
mand.
3. Press the button for the command type you wish to insert. For adjusting the details for the
new command, go to the Command tab.
Commands can be moved/cloned/deleted using the buttons in the edit frame. If a command
has sub-commands (a triangle next to the command) all sub-commands are also moved/cloned/deleted.
Not all commands fit at all places in a program. Waypoints must be under a Move command
(not necessarily directly under). ElseIf and Else commands are required to be after an If. In
general, moving ElseIf commands around can be messy. Variables must be assigned values
before being used.
14.32 Variables Tab
The Variables tab shows the live values of variables in the running program, and keeps a list of
variables and values between program runs. It only appears when it has information to display.
The variables are ordered alphabetically by their names. The variable names on this screen are
shown with at most 50 characters, and the values of the variables are shown with at most 500
characters.
Version 3.11
II-103
e-Series

Advertisement

Table of Contents
loading

Table of Contents