Effect
Each preset can have an "effect" applied that will dynamically change the colors or intensity of
each fixture. Each built-in effect has multiple parameters that can be adjusted to customize the
way that the effect animates the scene. By adding a Twinkle, Color Cycle, Rotate or Sparkle to a
basic scene, all kinds of dynamic effects can be easily created.
For simple effects, like the "Color Cycle" effect shown above, only two parameters are available to
adjust, the Direction and Rate.
For a more complicated effect, such as the "Twinkle" effect shown above, more parameters are
available to adjust, such as Rate, Attack, Decay and Depth.
The following list describes the behavior of the available effects:
•
Color Cycle
The hue of each color in the scene is rotated around the color wheel, producing a dynamic
rainbow effect.
•
Sparkle
Each fixture in the scene randomly pops white, producing a sparkling effect. Attack and
Decay parameters control how quickly each spark brightens and then fades.
•
Twinkle
Each fixture in the scene randomly dims, producing a twinkling effect. Attack and Decay
parameters control how quickly the fixture dims and then returns to it's normal brightness.
The Depth parameter controls how deeply a fixture is dimmed.
•
Color Rotate
The color of each fixture rotates throughout all the fixtures of the scene, producing a spinning
motion effect. The Smoothness parameter adjusts the amount of crossfading that occurs between
steps, from no crossfading (jumping) to fully crossfading (smooth transitions).
SceneStation Installation and Programming Guide
Using SceneStation Studio | 35
Need help?
Do you have a question about the SceneStation and is the answer not in the manual?
Questions and answers