concurrent usage model Describes an interface in which the user can
perform most comands at the same time that code is being executed under
configuration file See "emulator configuration file".
cooked keyboard I/O mode The I/O mode in which keyboard input is
processed. This lets you type and then edit the line to correct errors.
cut buffer A synonym for "entry buffer".
dialog box Sometimes called a secondary window, the dialog box is called by
the user from the application's main window. A dialog box contains controls
or settings, and sometimes prompts for text entry.
display area The part of the debugger window which shows windows
containing information such as high-level code and breakpoints.
double-click To press the mouse button twice, quickly.
E/A The Emulator/Analyzer window.
emul700dmn The UNIX background process which coordinates the actions
and message traffic of the major emulation interfaces.
emulation memory Memory provided by the emulator to be used in place of
target system memory.
emulation monitor A program that is executed by the emulation processor
that allows the emulation controller to access target system resources. For
example, when you display target system memory locations, the monitor
program executes the microprocessor instructions that read the target memory
locations and send their contents to the emulation controller. See also
"foreground monitor" and "background monitor".
emulator An instrument that performs just like the microprocessor it
replaces, but at the same time, it gives you information about the operation of
the processor. An emulator gives you control over target system execution
and allows you to view or modify the contents of processor registers, target
system memory, and I/O resources.