KETRON SD9 Manual page 97

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Pads that have chord progressions within so in this case, these pads will be programmed
to ignore whatever chords you are playing on the keyboard (great for complex midi or
audio notes that are not properly handled by an arranger such as when playing Jazz).
Pads with no chord progressions within and so these pads follow whatever chords you are
playing on the keyboard (great for non complex midi or audio notes that are easily
handled by an arranger such as when playing Ballads or Pop ... etc).
Pads that are programmed to control the status of other pads when used (so Pad 2 can be
programmed such that when it is turned on, it will turn off Pad 1 [if it were on] while it
will at the same time turn on Pad 3 as well), etc.
But how does this differ from a regular sequencer in the market today (you may ask)? Unlike other sequencers, you
can now -
control the tonality of the midi and audio elements of the pads you choose to, so you are not
locked into the existing chord structure or format of the song
control the tonality or change the chord structure of the audio/wave Guitars thus giving the
musician total control of their performance
vary the tempo of the overall performance by speeding up or reducing the tempo and all elements
of the pads (midi and audio/wave) will vary accordingly with no change in pitch to the audio
elements!
when an Audio Live Drum or Groove is used, using the Arranger buttons (A, B, C and D) and the
Fill and Breaks, you can in real time change the Drum sequence or flawlessly introduce fill ins and
breaks irrespective of what section of the song you are performing.
borrow tracks from various style parts (Chord1 from the style 8 Beat Ballad, Chord 3 from the
style Folk Beat ...etc) and use with your performance without being locked into using styles!
Tips:-
When working with the LaunchPad, arrange your musical elements (pads) keeping in mind that as you
transition between scenes, the pads being played from the previous scene will be stopped as soon as the new scene
becomes active. If there is a pad/track that you want played in the next scene as well, then this pad/track should be
available in both scenes so that as you transition to the next scene, it is equally activated in that scene as well as soon
as the scene is ready to be played. This is true especially for Drums, Bass, and Percussion ... etc.
can also be controlled independently of one another (one can be set to loop, another play straight through and stop
at the end of its measures, others play only when they are touched (and stop playing once you release your finger
from the pad), some play independently of what chords are played on the keyboard, others played following the
chord structure played on the keyboard in real time, some programmed to be re-triggered each time the chord is
changed ... etc). As you can see from just these few features mentioned above, you now have more control over the
musical elements and can breathe more life and entertainment into your performance since you now have total
control over the musical elements found in the pads!
Let's take a closer look at the LauchPad and see how this new tool can be of great benefit both to professional
musician and armatures looking to sound great and take charge of their music. For the example below, we will take
just one pad and work through the various features that can be applied to it. Note that the tools discussed below can
be applied to all 12 pads and only vary slightly based on the content of the pad you're about to edit (audio or midi
data).
KETRON SD9 Manual & Tutorial
Each of these pads
97

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