Section 3: Basic Operation
3.6.2 Supported Hardware Setup
Figure 3-3 shows the general hardware configuration currently supported. Use either an IR emitter to control
gating in active glasses, or a polarizing cell and Z-screen with passive glasses.
NOTES: 1) All configurations require a custom 3D Sync Cable, such as supplied by RealD, for the GPIO port.
2) A pull-up power supply (not shown) is also required for the IR emitter or polarizing cell. 3) Refer to the
CP2000-XB User Manual (020-100163-xx) for cabling details.
Figure 3-3 Typical Dual-Input 3D System
3.6.3 3D Instructions
NOTES: 1) Assumes a full 2048 x 1080 display, and 3D enabled in the Custom 3D Control menu. 2) 3D stereo
sync or reference signal is part of input signal, matching the vertical sync.
Hardware Instructions
Connect two HD-SDI signals from a 3D media server to the projector's SMPTE cinema ports A and B.
One carries left-eye data, the other right-eye data. Connect to either port; you will configure the projector
to multiply and interleave the L/R signals properly.
Web User Interface Instructions
1. Click Enable 3D.
2. SET THE FRAME RATE:
NOTE: 6:2 can now be used for 3D content in flat (1998 x 1080) or scope (2048 x 858) displays.
Both incoming frame rates are likely too slow for flicker-free 3D viewing, and need to be increased within
the projector for at least 96 Hz output. For example, a typical HD-SDI rate of 24Hz is still only 48 Hz
when L/R are combined (see Figure 3-4). In the Custom: 3D Control menu, set the desired Frame Rate
N:M ratio—or number of frames displayed per number of frames for complete data. For example, a 6:2
setting creates 6 frames from 2 inputs (=144 Hz). The resulting frame rate cannot exceed the maximum
frame rate possible in the projector—with 24 Hz full-screen incoming signals, use a maximum factor of
5:2. NOTE: Frame rate multiplication less than 6:2 may flicker at slow incoming frame rates.
3-10
(SHOWN WITH ACTIVE GLASSES)
CP2000-XB Setup Guide
020-100250-02 Rev. 1 (06-2009)