Plug and Play: A design standard that hardware manufacturers use to
produce devices that can be configured automatically (provided you
use Windows 95/98).
pointing device: Any device, such as a mouse or trackball, that enables
you to move the cursor on the screen.
port: A socket on the computer where you plug in a cable for connection
to a network or a peripheral device. It provides the electrical
connection through which the computer sends and receives
information. Standard ports include parallel and serial ports.
power on features: Features the server updates whenever it is turned on,
such as date, time, and the Num Lock key state.
Power On Self Test (POST): A set of routines that are stored in ROM and
performed when you start or reset a computer. The routines test
system components such as the processor(s), memory, disk drives,
mouse, and keyboard to make sure they are connected and working
correctly.
power up: To turn on a computer, or any peripheral device that has its
own power supply.
processor: See central processing unit.
program: A set of instructions that tells the computer what to do.
Programs call for information (input), which is entered at the
keyboard or by means of a pointing device, or obtained from a file.
The computer processes the data, according to the instructions in the
program, and sends the results to a device such as a screen, a printer
or a disk. See also application, macro, utility.
prompt: An audible or visible signal, such as a beep or a screen message,
that tells you that you need to do something or that a process is
complete. See also system prompt.
properties: Windows 95, Windows 98, and Windows NT treat windows,
icons, applications, disk drives, documents, folders, modems, and
printers as self-contained objects. Each object has its own
properties, such as the object's name, size, position on-screen, and
color. You can change an object's properties using the Properties
dialog box. See Windows Help for more information on changing
properties.
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Glossary