Aspect Ratio; Geometry; Introduction; Geometry Start Up - Barco Reality SIM 6 Ultra II Owner's Manual

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5.4.6.6 Aspect Ratio

What can be done?
Select the desired Aspect Ratio.
How to change the Aspect Ratio?
1. Push the cursor key ↑ or ↓ to highlight Aspect Ratio.
WINDOWING
BLANKING
SHIFT
SIZE
GEO SOFT EDGE [ON]
ASPECT RATIO [4:3]
Select with ↑ or ↓
then <ENTER>
<EXIT> to return
Menu 5-49
2. Press ENTER to toggle between the available Aspect Ratio settings:
-
[4:3] (Default for SIM 6 Ultra)
-
[5:4] (Default for SIM 6 + WARP 6 and SIM 6 MKII + WARP 6)
-
[16:9]
3

5.5 Geometry

Overview

Introduction

Geometry Start up

Geometry file annotation
Setting up a new Geometry file
Possible Geometry file manipulations
Loading a Geometry file
Guided Edit
Free Edit
Renaming a Geometry file
Copy a Geometry file
Deleting a Geometry file
5.5.1
Introduction
What can be done with the WARP 6™ Geometry adjustments ?
With the new WARP 6™ fitted in the BarcoReality SIM6 Ultra II, fixed-matrix projectors can be used in a wide variety of curved-screen
applications, ranging from straightforward cylindrical displays to the wildest shapes that can be imagined: by pre-distorting the image
inside the projector, a correct geometry can be achieved on curved screens, without requiring additional computational power on
the IG's side. Since WARP 6™ is integrated in the BarcoReality SIM6 Ultra II Pixel Map Processor, it is an elegant and user-friendly
solution for even the most demanding applications.
Using the intuitive user interface, bows can be set up and modified in a flash, giving the user real-time access to the distortion
characteristics. For fine-tuning the image, the user has to access to individual grid points that can be shifted to their desired location.
5.5.2
Geometry Start up
All menus within the Geometry adjustment mode are made semi-transparent to allow an easy interaction be-
tween the numeric adjustment values and the result on the projected image.
3. When the WARP 6™ option is activated
R5976707 REALITY SIM 6 ULTRA II 01/02/2005
5. Random Access
65

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