MACROMEDIA FLASH 8-USING FLASH Use Manual page 214

Using flash
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Bitmaps become a single grouped object just like imported bitmaps. You can break apart
pasted bitmaps or convert pasted bitmaps to vector graphics.
For information on converting bitmaps to vector graphics, see
vector graphics" on page
Before pasting graphics from FreeHand into Flash, set your FreeHand export
preferences to convert colors to CMYK and RGB for Clipboard formats.
Copying transformed objects
To create a scaled, rotated, or skewed copy of an object, you can use the Transform panel.
To create a transformed copy of an object:
1.
Select an object.
2.
Select Window > Transform.
3.
Enter scale, rotation, or skew values.
See
"Scaling objects" on page
on page
220.
4.
Click the Create Copy button in the Transform panel (the left button in the lower right
corner of the panel).
Deleting objects
Deleting an object removes it from the file. Deleting an instance on the Stage does not delete
the symbol from the library.
To delete objects:
1.
Select an object or multiple objects.
2.
Do one of the following:
Press Delete or Backspace.
Select Edit > Clear.
Select Edit > Cut.
Right-click (Windows) or Control-click (Macintosh) the object and select Cut from
the context menu.
214
Working with Graphic Objects
206.
219,
"Rotating objects" on page
"Converting bitmaps to
219, and
"Skewing objects"

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