Tweening Shapes - MACROMEDIA FLASH 8-USING FLASH Use Manual

Using flash
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4.
In the Custom Ease In/Ease Out dialog box, Control-click (Windows) or Command-click
(Macintosh) on the diagonal line to add a control point.
5.
Drag the control point up to increase the speed of the object, or drag it downwards to slow
down the speed of the object.
6.
Drag the vertex handles to further adjust the ease curve, and fine tune the ease value of the
tween.
7.
View the animation on the Stage by clicking the play button in the lower left corner of the
Custom Ease In/Ease Out dialog box.
8.
Adjust the controls until you achieve the effect you want.
To copy and paste an ease curve:
Copy the current ease curve by pressing Control+C (Windows) or Command+C
(Macintosh)
Paste the copied curve into another ease curve by pressing Control+V (Windows) or
Command+V (Macintosh)
You can copy and paste the ease curve. The copied curve remains available until you exit
the Flash application.

Tweening shapes

By tweening shapes, you can create an effect similar to morphing, making one shape appear to
change into another shape over time. Flash can also tween the location, size, color, and opacity
of shapes.
Tweening one shape at a time usually yields the best results. If you tween multiple shapes at
one time, all the shapes must be on the same layer.
To apply shape tweening to groups, instances, or bitmap images, you must first break these
elements apart. See
"Breaking apart groups and objects" on page
tweening to text, you must break the text apart twice to convert the text to objects. See
"Breaking text apart" on page
To control more complex or improbable shape changes, you use shape hints, which control
how parts of the original shape move into the new shape. See
on page
263.
177.
222. To apply shape
"Using shape hints"
Tweening shapes
261

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