MACROMEDIA FLASH 8-USING FLASH Use Manual page 520

Using flash
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To specify a name and description for a button, text field, or entire Flash
application:
1.
Do one of the following:
To provide a name for a button or text field, select the object on the Stage.
To provide a name for an entire Flash application, deselect all objects on the Stage.
2.
Do one of the following:
Select Window > Properties if the inspector is not visible. In the Property inspector,
click the Accessibility button.
Select Window > Other Panels > Accessibility.
3.
In the Accessibility panel, make sure that the Make Object Accessible (for buttons or text
fields) or Make Movie Accessible (for entire Flash applications) option is selected (the
default setting).
4.
Enter a name for the button, text field, or Flash application in the Name text box.
5.
Enter a description for the button, text field, or Flash application in the Description text
box.
To define accessibility for a selected object in a Flash application:
1.
Select the object on the Stage and do one of the following:
Select Window > Properties if the inspector is not visible. In the Property inspector,
click the Accessibility button.
Select Window > Other Panels > Accessibility.
2.
In the Accessibility panel, do one of the following:
Select Make Object Accessible (the default setting) to expose the object to screen
readers and to enable other options in the panel.
Deselect Make Object Accessible to hide the object from screen readers. This disables
the other options in the panel.
3.
Enter information for the selected object as needed:
Dynamic text
Enter a name for the text object in the Name text box and an optional
description of the text in the Description text box. (To provide a description for static text,
you must convert it to dynamic text.)
Input text fields or buttons
object in the Description text box. Enter a keyboard shortcut in the Shortcut text box.
520
Creating Accessible Content
Enter a name for the object. Enter a description of the

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