Linking to runtime shared assets from a destination
document
You use the Symbol Properties dialog box or the Linkage Properties dialog box to define
sharing properties for an asset in a destination document so that you can link the asset to a
shared asset in a source document. If the source document is posted to a URL, you can also
link a shared asset to a destination document by dragging the asset from the source document
to the destination document.
To embed a symbol, bitmap, or sound in the destination document, you can turn off sharing
for a shared asset in the destination document.
To link a shared asset to a destination document by entering the identifier and
URL:
1.
In the destination document, select Window > Library to display the Library panel.
2.
Do one of the following:
Select a movie clip, button, graphic symbol, bitmap, or sound in the Library panel and
select Properties from the Library options menu. Click the Advanced button to
expand the Properties dialog box.
Select a font symbol and select Linkage from the Library options menu.
3.
For Linkage, select Import for Runtime Sharing to link to the asset in the source document.
4.
Enter an identifier for the symbol, bitmap, or sound in the Identifier text field that is
identical to the identifier used for the symbol in the source document. Do not include
spaces.
5.
Enter the URL where the SWF source file containing the shared asset is posted.
6.
Click OK.
To link a shared asset to a destination document by dragging:
1.
In the destination document, do one of the following:
Select File > Open.
Select File > Import > Open External Library.
2.
In the Open or Open as Library dialog box, select the source document and click Open.
3.
Drag the shared asset from the source document Library panel into the Library panel or
onto the Stage in the destination document.
106
Using Symbols, Instances, and Library Assets
Need help?
Do you have a question about the FLASH 8-USING FLASH and is the answer not in the manual?