Using The Object Drawing Model - MACROMEDIA FLASH 8-USING FLASH Use Manual

Using flash
Table of Contents

Advertisement

When you use a drawing or painting tool to create an object, the tool applies the current
stroke and fill attributes to the object. To change the stroke and fill attributes of existing
objects, you can use the Paint Bucket and Ink Bottle tools in the Tools panel or the Property
inspector. See
"Using the Stroke Color and Fill Color controls in the Tools panel"
on page 114
or
"Using the Stroke Color and Fill Color controls in the Property inspector"
on page
115.
You can reshape lines and shape outlines in a variety of ways after you create them. Fills and
strokes are treated as separate objects. You can select fills and strokes separately to move or
modify them. See
"Reshaping lines and shape outlines" on page
You can use snapping to automatically align elements with each other and with the drawing
grid or guides. See
"Snapping" on page 151
Getting Started with Flash.
You can customize the Tools panel to change the display of tools. See "Customizing the Tools
panel" in Getting Started with Flash.

Using the Object Drawing model

By default, Flash uses the Merge Drawing model. To draw shapes using the Object Drawing
model, you must click the Object Drawing button in the Tools panel.
To enable the object drawing model:
1.
Select a drawing tool that supports the Object Drawing model. The supported drawing
tools are the Pencil, Line, Pen, Brush, Oval, Rectangle, and Polygon tools.
2.
Select the Object Drawing button from the Options category of the Tools panel, or press
the J key to toggle between the Merge and Object Drawing models. The Object Drawing
button lets you toggle between the Merge and Object Drawing models.
To learn about the Object Drawing model, see
You can set preferences for contact sensitivity when selecting shapes created using the Object
Drawing model. For more information, see
contact options:" on page
To convert a shape created using the Merge Drawing model to an Object
Drawing model shape:
1.
Select the shape on stage.
2.
Select Modify > Combine Object > Union to convert the shape into a unified object.
You can also use the Union command to join two or more shapes into a single,
object-based shape. For more information, see
134
Drawing
and "About the main toolbar and edit bar" in
"To set Selection, Subselection, and Lasso tool
155.
146.
"About Flash drawing models" on page
"Combining objects" on page
131.
135.

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the FLASH 8-USING FLASH and is the answer not in the manual?

Questions and answers

This manual is also suitable for:

Flash 8

Table of Contents

Save PDF