MACROMEDIA FLASH 8-USING FLASH Use Manual page 192

Using flash
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You can load JPEG files into a Flash movie during runtime using the
method. For detailed information, see loadMovie (MovieClip.loadMovie method) in
ActionScript 2.0 Language Reference.
Flash imports vector graphics, bitmaps, and sequences of images as follows:
When you import vector images into Flash from FreeHand, you can select options for
preserving FreeHand layers, pages, and text blocks. See
on page
197.
When you import PNG images from Fireworks, you can import files as editable objects
that you can modify in Flash, or as flattened files that you can edit and update in
Fireworks.
You can select options for preserving images, text, and guides. See
PNG files" on page
If you import a PNG file from Fireworks by cutting and pasting, the file is converted
to a bitmap.
When you import Adobe Illustrator, EPS, or PDF files into Flash, you can select options
for converting pages and layers. You can choose to rasterize all content, including text. See
"Importing Adobe Illustrator, EPS, or PDF files" on page
Vector images from SWF and Windows Metafile Format (WMF) files that you import
directly into a Flash document (instead of into a library) are imported as a group in the
current layer. See
"Importing Adobe Illustrator, EPS, or PDF files" on page
Bitmaps (scanned photographs, BMP files) that you import directly into a Flash
document are imported as single objects in the current layer. Flash preserves the
transparency settings of imported bitmaps. Because importing a bitmap can increase the
file size of a SWF file, you may want to compress imported bitmaps. See
properties" on page
Bitmap transparency may not be preserved when bitmaps are imported by dragging
and dropping from an application or desktop to Flash. To preserve transparency, use
the File > Import to Stage or Import to Library command for importing.
Any sequence of images (for example, a PICT and BMP sequence) that you import
directly into a Flash document is imported as successive keyframes of the current layer.
For information on specific file formats, see
on page
194.
192
Using Imported Artwork
195.
"Importing file formats for vector or bitmap files" on page 194
202.
"Importing FreeHand MX files"
198.
198.
"Importing file formats for vector or bitmap files"
action or
loadMovie
"Importing Fireworks
and
"Setting bitmap

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