3.
Under Navigation, specify how the interaction proceeds after the user submits a response
for this interaction:
Select Off to disable navigation. Select this option if you are using the quiz templates,
because the templates include their own navigation.
Select Next Button to require that the user click a Next button after submitting a
response. In the GoTo Action field, select either Stop or Play. The Next button is a
Button component that you can use with stand-alone interactions independent of the
quiz template.
If you want to navigate to a labeled frame instead of the next frame, enter a frame label
in the GoTo Label text box.
The default text for the Next button is Next Question. If you want to change the text,
see
"Setting control button labels for a learning interaction" on page
Select Auto GoTo Next Frame to have the interaction proceed to the next frame after
the user submits a response.
If Feedback is deselected and Knowledge Track is selected, the Auto GoTo Next Frame
feature can be enabled. This feature submits a score after evaluation and immediately
navigates to the next frame for the next interaction.
If Feedback is selected or Knowledge Track is deselected, Auto GoTo Next
Frame is reset to Next Button and an error message appears in the Output panel.
Setting control button labels for a
learning interaction
All six types of interactions use an instance of the same control buttons: Check Answer,
Submit, Next Question, and Reset. The only exception to this is the True/False interaction,
which does not use a Reset button. You can change the label for the instance of each button
using the Component inspector.
To change the label for an instance of a control button:
1.
Select the Learning Interaction component, to the left of the Stage in the quiz template.
2.
If the Component inspector is not already visible, open it from the Property inspector, and
then click Assets at the bottom of the panel.
3.
Edit the label name under Control Button Labels.
4.
Select Control > Test Movie to view the new labels on the buttons.
Setting control button labels for a learning interaction
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