Adding Texture To Strokes And Fills - MACROMEDIA FIREWORKS 8-USING FIREWORKS Use Manual

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Adding texture to strokes and fills

You can add three-dimensional effects to both strokes and fills by adding texture. Fireworks
provides several textures, or you can use external textures.
Adding texture to a stroke
Textures modify the brightness of the stroke, but not the hue, and give strokes a less
mechanical, more organic look, as if you were applying paint to a textured surface. Textures
are more effective when used with wide strokes. You can add a texture to any stroke. Fireworks
ships with several textures to select from, such as Chiffon, Oilslick, and Sandpaper.
Use the Stroke options in the Property inspector or the Stroke Options pop-up window to add a
texture to a brush stroke.
To add texture to the stroke of a selected object:
1.
Do one of the following to open the Stroke Texture pop-up menu:
Click the Stroke Texture pop-up menu in the Property inspector.
Click the Stroke Color box in the Tools panel, click Stroke Options, and click the
Texture pop-up menu.
2.
Do one of the following:
Select a texture from the pop-up menu.
Select Other from the pop-up menu and navigate to a texture file to use an
external texture.
You can apply textures from files with these formats: PNG, GIF, JPEG, BMP, TIFF,
and PICT (Macintosh only).
3.
Enter a percentage from 0 to 100 to control the depth of the texture.
Increasing the percentage increases the texture intensity.
190 Chapter 7: Applying Color, Strokes, and Fills

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