MACROMEDIA FIREWORKS 8-USING FIREWORKS Use Manual page 393

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When you import a Fireworks PNG file into Flash, you can choose from a variety of import
options. You can import all layers and objects as a library symbol, or you can import all
content onto a single, new layer. With vector and text objects, you can maintain their
editability completely, or you can choose to maintain appearance only when objects have
effects applied or other properties that aren't available in Flash. Or you can forgo all editability
and choose to import the Fireworks PNG file as a single, flattened bitmap image.
To import a Fireworks PNG into Flash:
1.
Save the desired document in Fireworks.
For information on saving files, see Fireworks Help.
2.
Switch to an open document in Flash.
3.
(Optional) Click the keyframe and layer onto which you want to import the Fireworks
content. This is necessary only if you plan to import the PNG file as a library symbol
(movie clip).
4.
Select File > Import.
5.
Navigate to and select the desired PNG file from the Import dialog box, and click OK.
The Fireworks PNG Import Settings dialog box appears.
6.
Select a File Structure option:
Import as Movie Clip and Retain Layers
contains all the layers and frames from the original Fireworks file. The movie clip is
inserted into the current layer and keyframe. If a keyframe wasn't selected before import,
the movie clip is placed in the previous keyframe.
Import into New Layer in Current Scene
layer, with all its frames intact.
imports the Fireworks file as a movie clip that
imports the Fireworks file onto a single, new
Working with Macromedia Flash 393

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