Editing Instance-Level Properties; To Edit Button Properties At The Symbol Level - MACROMEDIA FIREWORKS 8-USING FIREWORKS Use Manual

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Optimization and export settings
URL link (also available as an instance-level property)
Target frame (also available as an instance-level property)

To edit button properties at the symbol level:

1.
Do one of the following to open the button in the Button Editor:
Double-click a button instance in the workspace.
In the Library panel, double-click the button preview or the symbol icon beside the
button symbol.
2.
Make changes to the button's characteristics, and click Done.
Changes are applied to all instances of the button symbol.

Editing instance-level properties

Instance-level properties are edited in the Property inspector when a single instance is selected.
You change these properties for an instance without affecting the associated symbol or any
other instances of that symbol. These properties typically differ from button to button in a
series of buttons:
An instance's object name, which appears in the Layers panel and is used for naming the
exported slices for the button instance upon export
Live Filters or opacity applied to the entire instance
Text characters and text formatting, such as font, size, orientation, and color
URL link (overrides any URL that exists as a symbol-level property)
Alternate (alt) image description
Target frame (overrides any target frame that exists as a symbol-level property)
Additional behaviors assigned to an instance using the Behaviors panel
288 Chapter 12: Creating Buttons and Pop-up Menus

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