Adding Texture To A Fill; Adding A Custom Texture; To Create A New Texture From An External File - MACROMEDIA FIREWORKS 8-USING FIREWORKS Use Manual

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Adding texture to a fill

Textures modify the brightness of a fill, but not the hue, and give fills a less mechanical, more
organic look. You can add a texture to any fill. Fireworks ships with several textures from
which to select, such as Chiffon, Oilslick, and Sandpaper. You can also use bitmap files as
textures.This allows you to create almost any type of custom texture.
To add texture to the fill of a selected object:
1.
Do one of the following to open the Fill Texture pop-up menu:
Click the Fill Texture pop-up menu in the Property inspector.
Click the Fill Color box in the Tools panel, click Fill Options, and click the Texture
pop-up menu.
2.
Do one of the following:
Select a texture from the pop-up menu.
Select Other from the pop-up menu and navigate to a texture file to use an
external texture.
3.
Enter a percentage from 0 to 100 to control the depth of the texture.
Increasing the percentage increases the texture intensity.
4.
Select Transparent to introduce a level of transparency to the fill.
The Texture percentage also controls the degree of transparency.

Adding a custom texture

You can use bitmap files from Fireworks and other applications as textures. You can apply
textures from files with these formats: PNG, GIF, JPEG, BMP, TIFF, and PICT (Macintosh
only).
When you add a new texture, its name appears in the Texture Name pop-up menu.

To create a new texture from an external file:

1.
With vector object properties displayed in the Property inspector, select Other from either
of the Texture Name pop-up menus.
2.
Navigate to the bitmap file you want to use as the new texture, and click Open.
The new texture is added to the Texture Name list in alphabetical order.
Adding texture to strokes and fills 191

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