Editing Instance Properties; Importing And Exporting Symbols; Importing Symbols - MACROMEDIA FIREWORKS 8-USING FIREWORKS Use Manual

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Editing instance properties

These instance properties can be modified in the Property inspector without affecting the
symbol or other instances:
Blending mode
Opacity
Filters
Width and height
x and y coordinates
Button instances have additional properties that can be edited without affecting the
symbol. For more information about editing button instances, see
symbols" on page
To edit instance properties without affecting the symbol or breaking the
symbol link:
1.
Select the instance.
2.
Modify instance properties in the Property inspector.

Importing and exporting symbols

The Library panel stores animation, graphic, and button symbols that you create in the
current document. It also stores symbols that you import into the current document. The
Library panel is specific to the current document, but you can use the symbols from one
library in more than one Fireworks document by importing and exporting, cutting and
pasting, or dragging and dropping.
You can import symbols from other libraries, including libraries containing symbols prepared
in Macromedia Fireworks and libraries containing symbols that you or someone else
previously exported. Conversely, if you have created symbols that you would like to reuse or
share, you can export your own symbol libraries. When you export a symbol library, it is
exported as a PNG file.

Importing symbols

Fireworks has symbol libraries in the Edit > Libraries submenu from which you can import
prepared animation symbols, graphic symbols, and button symbols, as well as navigation bars
and multisymbol themes. Using these symbols, you can quickly create a sophisticated web
page containing advanced navigation elements without having to spend time creating original
symbols.
287.
"Editing button
Using symbols 243

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