To Apply A Vector Mask Using Its Path Outline; To Show A Vector Mask’s Fill And Stroke; To Apply A Bitmap Mask Using Its Alpha Channel; To Convert A Vector Mask To A Bitmap Mask - MACROMEDIA FIREWORKS 8-USING FIREWORKS Use Manual

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Both vector and bitmap masks can be applied using their grayscale appearance. Bitmap masks
are applied using their grayscale appearance by default. When a mask is applied using its
grayscale appearance, the lightness of its pixels determines how much of the masked object is
displayed. Light pixels display the masked object. Darker pixels in the mask knock out the
image and show the background. Applying masks using their grayscale appearance creates
interesting effects if the mask object contains a pattern or gradient fill.
A vector mask with a pattern fill applied using its grayscale appearance
You can also convert vector masks into bitmap masks. Bitmap masks cannot be converted into
vector masks, however.
For more information about vector and bitmap masks, see

To apply a vector mask using its path outline:

Select Path Outline in the Property inspector when a vector mask is selected.
To show a vector mask's fill and stroke:
Select Show Fill and Stroke in the Property inspector when a vector mask that has been
applied using its path outline is selected.

To apply a bitmap mask using its alpha channel:

Select Alpha Channel in the Property inspector when a bitmap mask is selected.
To apply a vector or bitmap mask using its grayscale appearance:
Select Grayscale Appearance in the Property inspector when a mask is selected.

To convert a vector mask to a bitmap mask:

1.
In the Layers panel, select the thumbnail of the mask object.
2.
Select Modify > Flatten Selection.
228 Chapter 9: Layers, Masking, and Blending
"About masks" on page
211.

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