Menu System; Prog (Programming Menu); Program Bank; Program Number - Behringer DEEPMIND 12 User Manual

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DeepMind 12 User Manual

7. Menu System

The DeepMind 12 Display allows you to access the detailed parameters, controls,
options and features of the synthesizer.
Navigating the MENU system can be done by pressing the top level menu
switches PROG, FX, GLOBAL, COMPARE and WRITE.
Note: The FX and GLOBAL menus have several pages, to access successive pages
simply press the same switch again to cycle through the pages.
Note: The DeepMind 12 will always return you to the last page within a menu
that was accessed. This way you can return to your last change without needing
to cycle though the previous pages. Note: You can change this functionality using
the REMEMBER PAGES option in the GLOBAL SETTINGS.

7.1 PROG (Programming Menu)

To access the PROG menu, press the PROG switch, the PROG switch will remain
illuminated while you are in this menu.
The PROG (Programming) menu will then be shown:
(1)
(2)
(4)
(6)
(7)
(8)
(9)
(11)
The PROG (Programming) page is the main display of the synthesizer.
During playing the display can show the status of the synthesizer when the PROG
switch is pressed.
Being able to see all this information on one screen allows you to quickly check
any of the following parameters shown on the display:
(3)
(5)
(10)
(12)
(13)

7.1.1 PROGRAM BANK

(1) ("A "in the example diagram) - There are 8 BANKS of PROGRAMs, each BANK
contains 128 program locations. The DeepMind 12 comes pre-loaded with
1024 programs from leading synthesizer programmers from around the
world.

7.1.2 PROGRAM NUMBER

(2) ("1" in the example diagram) - There are 128 PROGRAMs in each BANK.
7.1.3 PROGRAM NAME
(3) ("Default Program" in the example diagram) - The PROGRAM name can use
up to 16 characters, including uppercase, lowercase, numbers and symbols.
Note: When you see the '*' symbol at the start of a PROGRAM name this
indicates that the PROGRAM has been edited/changed from its stored state.
Once you complete your editing and WRITE the program, the '*' symbol will no
longer be shown.
7.1.4 PROGRAM CATEGORY
(4) ("NONE" in the example diagram) - Each PROGRAM can be assigned to a one
of 17 categories. By assigning a category to a PROGRAM, it helps browsing
for a particular type of sound much easier.
The available categories are listed here:
• •
NONE - No category information is stored.
BASS - Used for bass sounds.
• •
• •
PAD - Used for pad sounds.
• •
LEAD - Used for lead sounds.
• •
MONO - Used for monophonic sounds.
• •
POLY - Used for polyphonic sounds.
• •
STAB - Used for stab sounds.
• •
SFX - Used for sound eff ects.
ARP - Used for programs with the arpeggiator active.
• •
• •
SEQ - Used for programs with sequencing.
• •
PERC - Used for percussion sounds.
• •
AMBIENT - Used for ambient or texture sounds.
• •
MODULAR -Used for programs with modular type programming.
• •
USER-1 - Used for user/project specifi c sounds.
• •
USER-2 - Used for user/project specifi c sounds.
USER-3 - Used for user/project specifi c sounds.
• •
• •
USER-4 - Used for user/project specifi c sounds.
For information on how to assign a category, please consult the section on
writing programs.

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