How To Enter An Own Ship Position Mark; How To Erase An Event Mark, Own Ship Position Mark - Furuno FSV-75 Operator's Manual

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2. SLANT MODE
2.19.2

How to enter an own ship position mark

Place the cursor close to the center of the own ship mark (transducer position) and
press the EVENT key. Up to ten own ship position marks ( ) may be inscribed. When
the capacity for own ship position marks is reached the earliest own ship position mark
is automatically erased.
This function requires appropriate data input. For details, see "DATA INPUT
REQUIREMENTS" on page AP-12.
Note: The SHOOT key can be set up enter the own ship position mark. Set [5 Event
Key] to [Shoot] (Main menu → [9 Installation Setting] → [2 Operation Setting]).
2.19.3

How to erase an event mark, own ship position mark

Event marks and own ship position marks can be deleted individually with the DE-
LETE MARK key or by earliest entry from the menu.
With MARK DELETE key
Place the cursor on the event mark or own ship position mark you want to erase. The
color of the mark changes from white to red when the mark is correctly selected. Press
the DELETE MARK key to delete the mark.
From the menu
1. Right-click the numeric/graphic data display to show the pop-up menu.
2. Select [2 Erase Marks], then left-click.
3. Select [2 Event Mark1], [3 Event Mark2] or [6 Own Ship Position Mark] as re-
quired, then left-click. Each push of the left-button deletes fish marks in order from
oldest to newest.
4. Close the menu.
Note: With factory default settings, you can use the 5/F5 or 6/F6 keys to delete event
mark1 or event mark2 respectively.
2-34

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