How To Enter An Own Ship Position Mark; How To Erase An Event Mark, Own Ship Position Mark - Furuno FSV-85 Operator's Manual

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2.18.2

How to enter an own ship position mark

Place the cursor close to the center of the own ship mark ( ) and press the EVENT
key. Ten own ship position marks may be inscribed. When the capacity for own ship
position marks is reached the earliest own ship position mark is automatically erased.
Note: The SHOOT key can enter the own ship position mark. Set [Event Key] to
[Shoot] on the [Mark Display] menu.
2.18.3

How to erase an event mark, own ship position mark

Event marks and own ship position marks can be deleted individually with the DE-
LETE MARK key or by earliest entry from the menu.
Delete an event mark, own ship position mark with MARK DELETE key
Use the trackball to place the cursor on the event mark or own ship position mark you
want to erase. The color of the mark changes from white to red when the mark is cor-
rectly selected. Press the DELETE MARK key to delete the mark.
Delete an event mark, own ship position mark from the menu
1. Push the right-click button on the numeric/graphic data display to show the pop-
up menu.
2. Select [Erase Marks] then push the left-click button.
3. Select [Event Mark1], [Event Mark2] or [Own Ship Pos Mark] then push the left-
click button.
Each push of the left-click button deletes the oldest event mark or own ship mark.
4. Long-press the MENU/ESC key to close all menus.
Note: The default function of the F3 (for event mark 1), F4 (for event mark 2) and F6
(own ship position) keys delete the oldest event mark or own ship mark.
2. HORIZONTAL MODE
2-35

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