Texture Ripple, Asymmetrical Circular; Texture Ripple, Circular - High End Systems DL.3 User Manual

Digital light with collage software
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NOTE:
This option is also available as a Visual Mode adjusted with 2 Modifier
parameters, (see Texture Mixing on page 99).

Texture Ripple, Asymmetrical Circular

Effect Mode parameter DMX value = 25
This option varies the distance of reference points to the applied media file texture around the z-
axis without affecting the underlying object to create an effect of wavy ripples moving out from
the object's center.
Modifier 1: Adjusts the size (amplitude) of the ripple from 0 = no adjustment to 255 (100%) =
maximum size.
Modifier 2: Adjusts the rate (frequency) of the ripple from 0 = no adjustment to 255 (100%) =
maximum rate
Modifier 3: Adjusts the offset (phase) speed and direction. A DMX value of 128 (50%) = no
adjustment. DMX Values above the midpoint increase speed in a forward direction to 255
(100%) = fastest speed. DMX values below the midpoint increase speed in a backward direction
from no adjustment to 0 = fastest speed.

Texture Ripple, Circular

Effect Mode parameter DMX value = 24
This option varies the distance of reference points to the applied media file texture around the
z-axis without affecting the underlying object. This creates an effect of concentric rippling out
from the object center.
Modifier 1: Adjusts the size (amplitude) of the ripple from 0 = no adjustment to 255 (100%) =
maximum size.
Modifier 2: Adjusts the rate (frequency) of the ripple from 0 = no adjustment to 255 (100%) =
maximum rate
Modifier 3: Adjusts the offset (phase) speed and direction. A DMX value of 128 (50%) = no
adjustment. DMX Values above the midpoint increase speed in a forward direction to 255
(100%) = fastest speed. DMX values below the midpoint increase speed in a backward direction
from no adjustment to 0 = fastest speed.
DL.3 Digital Light User Manual
CHAPTER 13
Effect Mode Options Descriptions
Object Effect
Global Effect
Object Effect
Global Effect
175

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