Color To Alpha; Color To Alpha, Inverted; Dotp And Resample; Edge Fade Color - High End Systems DL.3 User Manual

Digital light with collage software
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Color to Alpha

Effect Mode parameter DMX value = 49
This parameter varies the transparency level of an image's component color values.
Modifier 1: Increases the red component opacity or intensity from 0 = no adjustment to 255
(100%) = full red opacity (intensity).
Modifier 2: Increases the green component opacity or intensity from 0 = no adjustment to 255
(100%) = full green opacity (intensity).
Modifier 3: Increases the blue component opacity or intensity from 0 = no adjustment to 255
(100%) = full blue opacity (intensity).

Color to Alpha, Inverted

Effect Mode parameter DMX value = 50
This parameter varies the transparency level of the inverse of an image's component color
values.
Modifier 1: Increases the inverse red component opacity or intensity from 0 = no adjustment
to 255 (100%) = full green and blue opacity (intensity).
Modifier 2: Increases the green component opacity or intensity from 0 = no adjustment to 255
(100%) = full red and blue opacity (intensity).
Modifier 3: Increases the blue component opacity or intensity from 0 = no adjustment to 255
(100%) = full red and green opacity (intensity).

DotP and Resample

Effect Mode parameter DMX value = 13
This option applies an algorithm that pixelates, and solarizes the image. It also makes the
surface of some 3D objects appear reflective.
Modifiers 1, Modifier 2 and Modifier 3 parameters work together to adjust the algorithm.

Edge Fade Color

Effect Mode parameter DMX value = 129
This option applies color to a selected Edge Fade parameter, (see "Image Edge Fade" on page
11-117).
Modifier 1: Increases red color component from 0 = no adjustment to 255 (100%) =
maximum red saturation.
Modifier 2: Increases blue color component from 0 = no adjustment to 255 (100%) =
maximum blue saturation.
Modifier 3: Increases green color component from 0 = no adjustment to 255 (100%) =
maximum green saturation.
DL.3 Digital Light User Manual
CHAPTER 13
Effect Mode Options Descriptions
Object Effect
Global Effect
Object Effect
Global Effect
Object Effect
Global Effect
Object Effect
Global Effec
145

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