DigiDesign VENUE Profile Manual page 209

Venue d-show 2.8.1
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Triggers
The Triggers list shows the name and properties of each trigger
defined for the currently selected event, as well as commands
to create and manage triggers.
Trigger Type
Trigger Properties
Triggers
List
Triggers list items, commands and displays
Triggers List
Each event can have up to eight triggers in the list. Triggers are
shown in rows in the Triggers list. Right-click commands let
you select, edit, duplicate and delete triggers.
Add
The Add pop-up menu lets you create new triggers. Triggers
are organized in the menu according to the type of console
function or input signal that initiates (or triggers) the event.
Types of triggers include channel functions, footswitch/GPI
inputs, snapshot recall, and other console functions such as
talkback.
Type and Properties
Each row in the Triggers list shows the selected trigger Type.
Some types of triggers have editable properties such as a dB
level on a specific channel, or open/closed state of a foot-
switch input. Choices vary depending on the trigger type, and
not all triggers have editable properties.
Logical Operators
Multiple triggers can be considered conditionally by applying
a logical operator (AND, OR, XOR) to their properties.
Triggers and actions which are unavailable due to unavail-
able hardware or console configuration are shown as itali-
cized in the Trigger (and Action) Add menus.
Footswitch
Switch 1
Switch 2
Figure 19. Footswitch and GPI Status Display in the Events window
Actions
The Actions list shows the actions defined in the currently se-
lected event, as well as commands to create and manage ac-
tions.
Logical Operators
pop-up menu
Add
Actions
List
Actions list items, commands and displays
Actions List
Each event can have up to eight actions in the Actions list. All
actions occur when the event is fired. Right-click commands
let you select, edit, duplicate and delete actions.
Add
The Add pop-up menu lets you create new actions. Actions are
organized in the menu according to the type of function they
affect, such as channel functions, snapshots, GPI Output and
Tap Tempo.
Type and Properties
Each row in the Actions list shows the selected action Type.
Some actions have editable State and Behavior settings: all ac-
tions have a Wait (Delay) setting.
Footswitch and GPI Status
The Status display includes the Footswitch and GPI sections
(see Figure 19), which show the present open or closed status
of each logic port. Each footswitch or GPI port can be named.
Example uses of Switch and GPI inputs include remote snap-
shot recall from an external control system or custom control
panel, or access to a console mode such as Preview mode, from
any Function key or footswitch input.
Example uses of GPI output include the following:
• Sending a pulse to trigger samplers and playback devices
• Indicating when a microphone or channel is live by
• Flashing or turning on a light when the console is in a
• Integrating with power sequencing devices for auto-
GPI
Action Type
Behavior
State
lighting an On Air or "tally" light
particular mode (such as Solo In Place)
mated system turn-on
Add
Delay
GPI Inputs 1–8
GPI Outputs 1–8
Chapter 22: Events 199

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