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FLASH MEDIA SERVER 2
MACROMEDIA FLASH MEDIA SERVER 2 Manuals
Manuals and User Guides for MACROMEDIA FLASH MEDIA SERVER 2. We have
5
MACROMEDIA FLASH MEDIA SERVER 2 manuals available for free PDF download: Manual, Reference, Develop Manual, Use Manual
MACROMEDIA FLASH MEDIA SERVER 2 Manual (238 pages)
Managing Flash Media Server
Brand:
MACROMEDIA
| Category:
Software
| Size: 2 MB
Table of Contents
Table of Contents
3
About this Manual
7
Intended Audience
7
About the Flash Media Server Documentation
8
System Requirements
8
Additional Resources
9
Typographical Conventions
9
Chapter 1: Managing the Server
11
Basic Server Settings
11
Registering Client Applications
12
Configuring Virtual Hosts
13
Deploying Server-Side Scripts
14
Starting and Stopping the Server in Windows
14
Starting and Stopping the Server on Linux
15
Using the Management Console
16
Connecting to the Management Console
17
Managing Applications
19
Creating a New Application Instance
21
Managing the Administrative Users
27
Managing the Servers
28
Managing Servers
29
Viewing Server Details
30
Viewing Connection Details
31
Viewing Application Details
32
Viewing License Files
33
Viewing the Server Log File
34
Logging Client Connections and Other System Events
34
Access Log File
35
Application Log File
39
Diagnostic Log File
40
Configuring Logging
52
Viewing Server Events in the Windows Event Viewer
57
Configuring the Server at Runtime
57
Managing Flash Media Server on Linux
58
Starting the Flash Media Admin Service in Windows
58
Starting the Flash Media Admin Service on Linux
58
Using the Fmsmgr Utility
58
Chapter 2: Deploying Flash Media Server
61
Typical Configurations
61
Configuration for Development and Testing
62
Deploying on One Computer
62
Deploying on Two Computers
62
Deploying on Two Computers with Authentication through Flash Media Server
63
Deploying on Two Computers with Authentication through an Application Server
63
SSL Support in Flash Media Server
63
Defining a Secure Port
63
Configuring SSL
64
Creating Multiple Certificates for an Adaptor
65
Configuring Independent Virtual Hosts for SSL Application
66
About Configuration Levels
66
About the Configuration Hierarchy
66
Adding Adaptors and Virtual Hosts
69
Server Administration over HTTP
71
Configuring Flash Media Server
71
Using the Admin Commands
74
Symbolic Text Substitutions
79
Making a Substitution
79
Predefined Symbols
80
Mapping Environment Variables
81
Defining Symbols Outside the Substitution.xml File
81
Building the Symbol Map
82
Configurable Application Object Properties for Server-Side Scripting
82
Chapter 3: Configuration Files
85
XML Configuration Files
85
Server.xml File
86
Summary of Server.xml Tags
89
Description of Server.xml Tags
95
Authentication Methods
123
Users.xml File
128
Summary of Users.xml Tags
128
Description of Users.xml Tags
129
Logger.xml File
134
Summary of Logger.xml Tags
136
Description of Logger.xml Tags
137
Adaptor.xml File
147
Summary of Adaptor. Xml Tags
148
Description of Adaptor.xml Tags
150
Vhost.xml File
162
Summary of Vhost.xml Tags
164
Description of Vhost.xml Tags
167
Additional Information
180
Application.xml File
183
Summary of Application.xml Tags
186
Description of Application.xml Tags
190
Chapter 4: Flash Media Server Security
215
Managing Server Security
215
About Authentication and Authorization
218
Javascript Security
219
Secure Script Loading
220
Protecting Objects
221
Permissions Levels
222
Choosing Passwords
224
Access DLL
224
Configuring Access DLL
225
Sample Adaptor.cpp File
228
Developing Secure Applications
229
Using SSL
229
Using Other Secure Development Practices
230
About Privacy
231
Deploying Secure Applications
231
About Firewalls
231
Log File Precautions
232
Index
233
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MACROMEDIA FLASH MEDIA SERVER 2 Reference (234 pages)
Server-Side ActionScript Language Reference
Brand:
MACROMEDIA
| Category:
Software
| Size: 1 MB
Table of Contents
Table of Contents
3
Chapter 1: Server-Side Actionscript Language Reference
5
Using Server-Side Actionscript
5
Using Naming Conventions
7
Actionscript Classes
8
Global Functions
9
Actionscript Elements
10
Application Class
15
Clearinterval()
46
Client Class
47
File Class
63
Getglobal()
86
Load()
87
Loadvars Class
87
Log Class
101
Netconnection Class
102
Protectobject()
112
Setattributes()
113
Setinterval()
115
Sharedobject Class
116
Soapcall Class
140
Soapfault Class
142
Stream Class
144
Trace()
161
Webservice Class
162
Property Description
163
XML Class
166
Xmlsocket Class
218
Xmlstreams Class
227
Appendix A: Server-Side Information Objects
229
Application Information Objects
230
Netconnection Information Objects
231
Stream Information Objects
232
MACROMEDIA FLASH MEDIA SERVER 2 Develop Manual (114 pages)
Developing Media Applications
Brand:
MACROMEDIA
| Category:
Software
| Size: 2 MB
Table of Contents
Table of Contents
3
About this Manual
7
Intended Audience
7
About the Flash Media Server Documentation
8
Support for Learning about Flash Media Server
9
Typographical Conventions
9
Chapter 1: Getting Started
11
Installation and System Requirements
11
Setting up the Hardware and Software
11
Creating a Development Environment
13
Preview of Development Tasks
14
Deploying Applications and Application Instances
15
Storing Server-Side and Client-Side Files
15
Storing Your Application's Server-Side Script Files
16
About Application Instances
17
File Types Used by Flash Media Server
18
Connecting to the Server
19
Starting the Service
19
Opening a Connection to the Server
20
Chapter 2: Flash Media Server Architecture
21
Understanding the Flash Media Server Architecture
22
About Streams and Shared Objects
23
About Connecting to External Data Sources
26
Workflow for Creating and Deploying Applications
27
Understanding Application Flow
29
Understanding Connection Flow
30
Invoking Remote Methods
31
Understanding Shared Object Flow
34
Chapter 3: Using Media Classes
37
About Flash Media Server Classes
37
About Client-Side Classes
37
About Server-Side Classes
39
About Client-Server Communication
40
Understanding Shared Objects
41
About the Application Class
42
Using the Application.onconnect Handler
43
Using the Application.ondisconnect Handler
45
Handling Events in a Component-Based Application
46
The Camera Class
46
Turning the Camera off
46
Suggested Settings for Different Bandwidth Speeds
47
Using One Camera in Multiple Applications
47
The Client Class
47
The Microphone Class
48
Avoiding Audio Feedback
48
Keeping the Microphone on
48
The Netconnection Class (Client-Side)
49
The Netstream Class
50
Using Multiple Data Types in a Stream
50
Getting the Stream Time Length with Actionscript
50
About Buffering a Stream
51
About the Play Status of a Stream
51
The Sharedobject Class
52
About Synchronizing Shared Objects
52
Using Shared Object Slots Effectively
52
Flushing Remote Shared Objects
53
Avoiding Shared Object Synchronization Problems
53
The Stream Class
55
The System Class
55
About the Video Class
56
About Creating Video Objects Dynamically
56
Understanding Frame Rates
56
Chapter 4: Working with Media Files
57
Working with Video
57
About Creating Live Web Events
57
Customizing Stream Delivery
58
Working with MP3 Files
62
Chapter 5: Debugging and Monitoring Applications
65
Using the Management Console to Debug and Monitor Application
65
Connecting the Management Console to a Server
66
About the View Applications Panel
67
About the Live Log Panel
69
About the Clients Panel
70
About the Shared Objects Panel
71
About the Streams Panel
73
About the Performance Panel
74
Using a Debug Connection
76
About Onstatus Event Handlers
76
Where to Use Onstatus Handlers in a Script
77
About Overriding the Onstatus Handler
77
About the System.onstatus Handler
78
About Debugging a Netconnection.connect.failed Message
78
Tracing the Properties of an Object
79
Chapter 6: Application Development Tips and Tricks
81
About File Types and Paths
81
About Shared Object Files
82
Portability Across Servers
83
Client-Server Script Interdependence
84
Using Multiple Script Files
85
Archiving and Compiling Server-Side Script Files
86
Compiling Scripts to Bytecode
89
Forcing the Player Settings Panel to Appear
91
Managing Bandwidth
92
Writing Double-Byte Applications
93
About Unloading and Reloading Applications
94
Implementing Dynamic Access Control
94
Developing Secure Applications
95
Protecting Scripts from Third-Party Code
96
Simple-System Call Example
98
Synchronous System Calls
98
Asynchronous System Calls
99
Coding Conventions
101
Following Naming Guidelines
101
Naming Variables to Support Code Hinting
102
Commenting Your Code
103
Initializing Applications
104
Using Var for Local Variables
104
Index
107
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MACROMEDIA FLASH MEDIA SERVER 2 Reference (74 pages)
Server Management ActionScript Language Reference
Brand:
MACROMEDIA
| Category:
Software
| Size: 0 MB
Table of Contents
Table of Contents
3
Server Management Actionscript Language Reference
5
Using the Server Management Actionscript API
5
Establishing the Connection to the Server
5
A Simple Application Example
7
Information Objects
9
Method Summary
9
Addadmin()
13
Addapp()
14
Addvhostalias()
15
Approvedebugsession()
16
Changepswd()
17
Gc()
18
Getactiveinstances()
19
Getadaptors()
19
Getadmincontext()
20
Getadmins()
21
Getapps()
22
Getappstats()
22
Getconfig()
24
Getconfig2()
27
Getgroupmembers()
30
Getgroupstats()
31
Getgroups()
32
Getinstancestats()
33
Getiostats()
35
Property Description
36
Getlicenseinfo()
37
Getlivestreams()
39
Getlivestreamstats()
40
Getmsgcachestats()
41
Getnetstreams()
42
Getnetstreamstats()
42
Getrecordedstreams()
44
Getrecordedstreamstats()
45
Getscriptstats()
46
Getserverstats()
47
Getservices()
48
Getsharedobjects()
49
Getsharedobjectstats()
50
Getusers()
51
Getuserstats()
52
Getvhosts()
53
Getvhoststats()
54
Ping()
56
Reloadapp()
56
Removeadmin()
57
Removeapp()
58
Removevhostalias()
59
Restartvhost()
60
Setconfig()
62
Setconfig2()
65
Startserver()
68
Startvhost()
69
Stopserver()
70
Stopvhost()
71
Unloadapp()
72
MACROMEDIA FLASH MEDIA SERVER 2 Use Manual (20 pages)
Using Flash Media Server Edge Servers
Brand:
MACROMEDIA
| Category:
Software
| Size: 0 MB
Table of Contents
Table of Contents
3
Using Edge and Origin Servers
5
Introducing Edge Servers
5
How Edge Servers Work
6
Caching Data in Edge Servers
9
Deploying Edge Servers in the DMZ
9
Explicit and Implicit Proxies
10
Reverse Proxies
11
Routing Information
12
Connecting to an Edge Server
12
Detecting the Presence of Proxy Servers
13
Chaining Edge Servers
13
Configuring Edge Servers
14
Deploying a Cluster of Edge Servers
15
Connecting to a Cluster of Edge Servers
16
Enrolling Proxy Servers in the Cluster
16
Accessing Applications through an Edge Cluster
16
Clustering Reverse Proxies
17
Setting up Origin and Proxy Servers
18
Maintaining Edge Server Clusters
19
Clearing the Edge Server Cache
20
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