Chapter
3
Configuring The LQ-1600K Emulation With Control Codes
Select Graphics Mode
ASCII Code ESC * m n1 n2
Hex Code
Dec Code
Purpose
Comment
m
0
Single density
1
Double density
2
Double density double speed
3
Quadruple density
4
Monitor graphics I
6
Monitor graphics II
32
Single density
33
Double density
38
Monitor graphics III
39
Triple density
40
Sextuple density
90
1B 2A m n1 n2
27 42 m n1 n2
Turns on 8-pin/24-pin bit image graphics mode m. Table 12
charts the graphics modes available.
n1 = 0 through 255;
n2 = 0 through 31;
n = n1 + ( n2 x 256), the total number of columns or data bytes
to follow.
For example, to specify 257 columns: 1 + (1 x 256) = 257.
Table 12. LQ-1600K Graphics Modes
Mode
Density*
Pins used
(dots per inch)
60
8
120
8
120
8
240
8
80
8
90
8
60
24
120
24
90
24
180
24
360
24