To Connect To A Target System Using A 10-Pin Debug Port - HP 16600A Series User Manual

Solutions for the motorola cpu32
Hide thumbs Also See for 16600A Series:
Table of Contents

Advertisement

See Also
1 Remove power from the target system and the emulator.
2 Plug one end of the 50-pin cable into the emulator.
3 Plug the other end of the 50-pin cable into the target interface
4 Plug one end of the 10-pin cable into the target interface module.
5 Plug the other end of the 10-pin cable into the target system.
Chapter 6: Connecting and Configuring the Emulation Module
Connecting the Emulation Module to the Target System
After you have connected the emulation module to your target system,
you may need to update the firmware in the emulation module.
For information on designing a debug port on your target board, see
page 130.
For a list of the parts supplied with the emulation module, see page 25.
To connect to a target system using a 10-pin
debug port
The emulator can be connected to a target system through a 10-pin
debug port (BDM connector).
The emulator should be connected to the target system using the 10-
conductor cable assembly provided.
In order to connect the emulator to the microcontroller, a 10-pin male
2x5 header connector must be available on the target system.
module.
Orient the red wire toward pin 1 of the connector.
140
Solutions for CPU32

Hide quick links:

Advertisement

Table of Contents
loading

This manual is also suitable for:

16700a series

Table of Contents