3.1 Creating a Program................................................................................................................................. 3- 3
3.2.1 Executing a program ........................................................................................................................ 3- 5
3.2.2 If an error occurs .............................................................................................................................. 3- 5
3.2.3 Editing a program ............................................................................................................................. 3- 6
3.3.2 Saving a program ............................................................................................................................. 3-11
3.3.3 Loading programs ............................................................................................................................ 3-15
3.4.1 Displaying file names ....................................................................................................................... 3-16
3.4.2 Renaming files.................................................................................................................................. 3-18
3.4.3 Deleting files ..................................................................................................................................... 3-19
3.5 Specifying Data ....................................................................................................................................... 3-20
3.5.1 Assignment statements.................................................................................................................... 3-20
3.6 Jumps and Loops.................................................................................................................................... 3-23
3.6.1 Jump unconditionally........................................................................................................................ 3-23
3.7.1 Condition specification ..................................................................................................................... 3-26
3.7.2 Judgment instructions ...................................................................................................................... 3-27
3.8 How to Use Arrays ................................................................................................................................. 3 -29
3.9 Using Subroutines................................................................................................................................... 3-31
3.12 Printing to the Printer ............................................................................................................................ 3-39
3.13 Character Processing ........................................................................................................................... 3-40
3.13.1 Types of characters........................................................................................................................ 3-40
A - 4
3 - 1 to 3- 49
A - 4