Scenes; How The Creator 1024 Pro Works When Programming; Creating A Scene - SHOWTEC Creator 1024 pro Manual

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Creator 1024 PRO

Scenes

There are many functions in the controller to create a complicated lighting effect; and, the most
fundamental part is a scene, in which you can store a "look" you have created using your light.
There are 600 playbacks on 3 x 10 pages, each page with 20, which can be used to store scenes and
chases. In Running mode, the faders and the playback buttons are used for controlling playbacks; In
Programming mode, the buttons in the Playback area are for editing

1. How the Creator 1024 PRO works when programming

This console has a special internal scene called the "Programmer." Whenever you change an attribute of
a fixture, the changes are stored in the programmer. When you record a scene, the contents of the
programmer are stored in the scene. Nothing else from the console output is stored.
This console has two programming modes, "Record by Fixture" (the normal mode) and "Record by
Channel". The differences are:
Record by Fixture - When you change any attribute of a fixture, all the other attributes are placed in
the programmer as well. You will get exactly the result you expected when you recall the scene, but
you cannot combine scenes containing the same fixtures, because the new scene will just override
the old one.
Record by Channel - Only the attribute you change is placed in the programmer. This means that
you can save scenes which only contain position information, then recall them with other scenes to
set colors, gobos etc. This is much more flexible but requires more programming initially, because you
need several scenes to get a result. It also lays you open to problems if you do not keep tabs on
what you are doing. (This is known as Tracking mode on other consoles).
When you press <Clear>, all fixtures are cleared from the programmer. You should get into the habit of
pressing <Clear> before you start to program a scene, or you can end up recording fixtures you do not
want. You also need to press <Clear> when you finish programming, because any functions in the
programmer will override playbacks.
Attributes in the programmer are displayed with a white background.
Turning on a scene does not place the values from the scene in the programmer (but the Include
function lets you do this. The Locate Fixture function does not place any values in the programmer
either.)

2. Creating a Scene

01) Press <Clear> to clear the programmer. This ensures that you are starting with a clean slate.
02) Set up the stage effect using the fixtures. You can include shapes in a scene. Remember that only
the fixtures you have changed will be included in the Scene.
03) Press <Memory/Cue>.
04) Empty playbacks will flash.
05) Press the playback button of a flashing playback to record it. (Select a new page first if you want to
use a different page).
06) Press <Clear> to clear the programmer. Repeat from 2 to program more scenes.
Other useful things to know about recording scenes:
You can record the whole output of the console (not just what is in the programmer) by pressing <A>
[Record Stage]. The option will highlight when Record stage mode is active.
The roller has a segment above each playback fader to allow you to write on the name of the scene
using the low-tech but reliable method of marker pen (use a strip of tape on the roller surface). You
can then see at a glance what's in each scene.
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