Using Shapes In Scenes; Running Playbacks With A Scene (Autoload); Htp And Ltp Channels - SHOWTEC Creator 1024 pro Manual

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Creator 1024 PRO

3. Using Shapes in Scenes

As you would expect, any shapes you have set up will be saved as part of the scene.
If the base value of the shape is not in the programmer (e.g. the central pan/tilt position, for a circle),
and the shape is a "User" type, then the scene will contain a "relative" shape. When you recall the
scene, the shape will start based on the current position of the fixture. This allows you to create lots of
different effects by layering a few different scenes - one for the shape, one for the base position. You can
either use "Record by channel" mode, and not set the position, or use the "Off" function to achieve this
effect.

4. Running Playbacks with a Scene (Autoload)

If you want to run a chases as a part of a scene, or automatically turn on an existing scene, you can
assign autoload to the scene.
01) Play back playbacks which you want to assign as autoload.
02) Press <Memory/Cue>.
03) Empty playbacks will flash.
04) Press <E> [Runing Pb. As AutoLoad], the option will highlight.
05) Press the playback button of a flashing playback to record it. (Select a new page first if you want to
use a different page).
06) Press <Clear> to clear the programmer. Repeat from step 2 to program more scenes.
Let us suppose that you have scenes 1, 2 and 3 and you want to autoload them in scene 4. Make
sure that scene 4 is empty. Press <Memory/Cue>, then [Save Running Pb As AutLo> and save to
scene 4.
The playback will run when the scene runs and will remain turned on until the closing of the scene.

5. HTP and LTP Channels

The Creator 1024 PRO can treat control channels in two ways:
Dimmer or intensity channels work on the principle of "highest takes precedence" (HTP). If an HTP
channel is turned on at different levels in several scenes, the highest level will be output. When you
fade a scene, the HTP channels fade out with it.
Moving light channels work on the principle of "latest takes precedence" (LTP). The latest change
takes over any other values, so that the most recent scene to be turned on is the one which is
output. When you fade a scene, LTP channels do not normally fade (though you can make them do
it, if you want, except for channels set to Instant). They set their full values when the scene starts to
fade in, and stay there until another value is set. (You can set the value this happens at using the
User settings menu).
The fixture personality file tells the console which channels of a fixture are HTP and which are LTP.
Normally, only dimmer attributes are HTP, and everything else is LTP. If a fixture does not have an intensity
control channel, the gobo channel is defined as HTP to make sure the fixture blacks out when a scene is
turned off.
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