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3.7 Pattern

 Function
 Setting Patterns
 Running
Patterns
 Deleting
Patterns
Note: When the system memorizes Patterns, the c
When the system memorizes Patterns, the commands are stored in the momories, not the positions of
Pan/Tilt/Zoom. Hence there might be small differences between the original path and the revived path by path type of
Pan/Tilt/Zoom. Hence there might be small differences between the original path and the revived path by path type of
Pan/Tilt/Zoom. Hence there might be small differences between the original path and the revived path by path type of
Patterns. Note that it is not a problem in position precision.
Patterns. Note that it is not a problem in position precision.
This function is that the camera memorizes the path (mostly
is that the camera memorizes the path (mostly curve path) by the joystick of the
controller and revives the trajectory operated by joystick as closely as possible.
controller and revives the trajectory operated by joystick as closely as possible.
controller and revives the trajectory operated by joystick as closely as possible.
MAX. 4 Patterns are programmable and Maximum 1200 communication commands can be
MAX. 4 Patterns are programmable and Maximum 1200 communication commands can be
MAX. 4 Patterns are programmable and Maximum 1200 communication commands can be
programmed in a pattern.
programmed in a pattern.
A Pattern can be created by the following methods.
A Pattern can be created by the following
Method 1) <Set Pattern
Pattern> [Pattern NO.]
The Pattern programming window appears on the monitor as below.
The Pattern programming window appears on the monitor as below.
The movement by Joystick and the preset movement can be memorized in a pattern.
The movement by Joystick and the preset movement can be memorized in a pattern.
The movement by Joystick and the preset movement can be memorized in a pattern.
After a pattern is programmed, the remaining
programmed, the remaining storage is displayed in progress bar on the
screen.
To save the recording, press NEAR key and to cancel, press FAR key.
To save the recording, press
Method 2) Programming in OSD Menu : See the section "How to use OSD Menu
Method 2) Programming in OSD Menu : See the section
Method 1) <Run Pattern> [Pattern NO.]
Run Pattern> [Pattern NO.]
Method 2) <Go Preset> [Pattern NO. +
Method 2) <Go Preset> [Pattern NO. +
130]
To delete Patterns, enter into OSD menu.
To delete Patterns, enter into
Ex: Run Pattern 2 : <Run Pattern> [2]
Run Pattern 2 : <Run Pattern> [2]
Ex: Run Pattern 2 : <Go Preset> [132]
Run Pattern 2 : <Go Preset> [132]
ommands are stored in the momories, not the positions of
35
curve path) by the joystick of the
is displayed in progress bar on the
How to use OSD Menu".

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