Selecting The Sk Sounds - GEM Powerstation SK760 Owner's Manual

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7 • Selecting the SK760/880 Sounds
The vast number of Sounds in the SK760/880 memory, arranged in 16 Banks of 8 Sounds each, include
orchestral, percussion and contemporary musical instrument sounds.
The Bank 1 Sounds are all GeneralMidi compatible, while those that occupy the positions of the
remaining 15 banks are variations the Bank 1 sounds.
Note: Not all sound Banks are fully occupied - the "empty" slots are ready to accept user-edited sounds or
disk based RAM-sounds.
ABOUT THE SK760/880 SOUNDS
The SK760/880 Sounds are divided in four dif-
ferent types:
• ROM-Sounds;
• RAM-Sounds;
• RAM
-Sounds;
• Drumkits / SoundPatches.
You can customize any sound to your tastes with
the built in sound edit capabilities:
«Edit Perf Sound» is a quick edit method which
forms part of the Edit Performance functions. The
resulting modifications are stored in the track to
which the Sound (or Drumkit) is assigned, con-
sequently, all Sounds subsequently assigned to
the same track inherit the same modifications.
In the more advanced «Edit Sound» environment,
you intervene on the Sound parameters and the
resulting modifications are stored to RAM. This
allows you to assign the edited sound (or drumkit)
to any track of any Performance. Also
incoporated within the same edit is the Sample
Translator which allows the loading and editing
of Samples.
ROM-Sounds
The ROM-Sounds are a part of the instrument's
permanently stored data base. These sounds
are permanent and cannot be cancelled. They
are based on the internal samples archive (ROM-
Waves).
RAM-Sounds
These types of Sounds can be loaded from floppy
disk (SK760/880, WK, SK, PS/GPS or WX/SX),
or created with the advanced «Edit Sound».
RAM
-Sounds
These sounds are RAM-Sounds based on RAM
samples. The Sample Translator incoporated in
«Edit Sound» allows you to load disk-based Sam-
ples and edit them with dedicated parameters.
These type of Sounds are stored in the Sample-
RAM. Disk based RAM -sounds can also be
loaded into Sample-RAM.
Drumkit / SoundPatch
These are Sound combinations comprising the
three sound types described above. Drumkits
assign a different percussive Sound to each note
of the keyboard. SoundPatches superimpose two
Sounds, separated by a dynamic threshold (ve-
locity switch).
The structure of the Drumkit and SoundPatch can
be fused, in order to obtain, for example, a
Drumkit in which a percussive instrument re-
sponds with two different Sounds, each on a dif-
ferent dynamic level.
User Guide 2•17

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