Using Inputs And Channels - Mirage 2000 User Manual

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Editing Numerical Values
3.5
Using Inputs
and Channels
Do I Select an Input
Or a Channel?
Exit
NOTE: Press
at any time to cancel changes and return to the previously-defined
text.
'
Enter numbers directly from the keypad in order to specify numbers representing
projectors, channels (source setups), switchers, or slots. As each digit is entered, it is
displayed and the cursor moves on. Note that channel numbers are always defined
with 2 digits—for example, if you enter only a single digit (like "7") for a channel
number, the channel will automatically be defined as "07". Use "07" to utilize this
channel.
NOTES: 1) Once you enter the first digit, this digit replaces all old digits. 2) If you
press any non-numbered key, the number entered up to that point is accepted and
updated as the new value. 3) Press
NOTE: See Section 2, Installation and Setup, for a full explanation of how to
connect a variety of sources to the projector.
The projector stores and automatically recalls up to 99 different channels (source
setups) for a variety of inputs. This memory feature allows you to define and
conveniently use a wide variety of customized setups rather than having to repeatedly
re-configure the projector for different presentations. Each physical source (i.e.,
input) can have several different channels associated with it.
'
INPUT -
An input simply describes a physical location for an incoming signal
connection. These connections are always either on the projector itself (one of the
four inputs at the rear of the projector) or on any switcher connected to the
projector's switcher port.
criteria only—to which switcher it is connected and to which slot it is connected—
and is identified by a 2-digit number entered on the keypad. The first digit specifies
the switcher (0-9), the second specifies the slot (1-9). Note that the projector is
always considered "switcher #0".
EXAMPLES:
Input
Input
You can switch to an input in either one of two ways. Pressing the appropriate direct
key —
Input1
,
Input2
,
of the four inputs connected at the rear of the projector. Or, if your projector has a
switcher connected to it at the
the 2-digit number representing the switcher and slot location for the desired signal
(note there is no on-screen feedback for entering the numbers).
Regardless of which method you use to select a source/input, the image will be
displayed according to the following:
If it is the first time you have used the source/input (or if you used the input but did
not define a channel by adjusting anything ), the projector will recognize the new
input signal based on its frequencies and polarities, and will automatically display an
image according to default settings for such a signal. Note that a graphic source will
resize into a full-screen image, whereas video or HDTV sources will resize only as
much as possible while maintaining their aspect ratio.
Exit
to cancel editing of numerical values.
Input
describes the source signal according to two specific
= use source connected to switcher #1, slot #3
= use source connected to the projector, slot #1 (i.e.,
Input3
, or
Input4
— is a quick and seamless way to display from one
SWITCHER
port, press the general
Input
Mirage 2000/4000/6000 User's Manual
OPERATION
Input1
)
key and enter
3-17

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