MACROMEDIA FREEHAND 10-USING FREEHAND Use Manual page 216

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Center of Gravity makes the projection center behind the visual center of
the object.
Origin makes the projection begin at the lower left corner of the object.
XZ and YZ coordinates appear below the pop-up menu.
X/Y coordinates lets you enter x and y coordinates for the projection. The value
defaults to the last mouse coordinates.
Choose Window > Toolbars > Xtra Tools.
1
Select the 3D Rotation tool in the Xtra Tools toolbar.
2
Click the object, and drag to rotate it. Hold down Shift to constrain the
3
rotation to 45˚ increments.
You can transform objects or points by rotating, scaling, skewing, and reflecting.
Transformations can be done manually by dragging with the transformation tools,
or precisely by using the Transform panel. You can also transform objects freely by
using the transformation handles.
Transformation tools comprise the following:
Rotate applies two-dimensional rotations.
Scale enlarges or reduces objects.
Skew slants an object along a specified axis.
Reflect flips an object.

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