MACROMEDIA FREEHAND 10-USING FREEHAND Use Manual page 299

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In the Fill inspector, choose Textured from the fill type list.
1
Select a texture from the texture list.
2
Select a color from the color list.
3
Tiled fills are patterns based on a repeating object, or tile, that you create from
graphics or text pasted into the Fill inspector. You cannot create a tiled fill from an
EPS image, bitmap image, another tiled fill, or a lens-filled object.
Copy the graphics or text you want to use as a tile.
1
Select the object you want to fill.
2
In the Fill inspector, choose Tiled from the fill type list.
3
Click Paste In to paste the tile in the preview window.
4
For Angle, enter a value or drag the wheel to set the tile's orientation.
5
In the scale entry text boxes, enter x and y percentage values to resize the tile.
6
In the offset entry text boxes, enter values to shift the tile's position within the
7
object being filled:
Positive x values move the fill to the right; negative values move it left.
Positive y values move the fill up; negative values move it down.

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